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jefferyzhao
2025-07-31 17:44:12 +08:00
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183
node_modules/zrender/lib/core/BoundingRect.js generated vendored Normal file
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var vec2 = require("./vector");
var matrix = require("./matrix");
/**
* @module echarts/core/BoundingRect
*/
var v2ApplyTransform = vec2.applyTransform;
var mathMin = Math.min;
var mathMax = Math.max;
/**
* @alias module:echarts/core/BoundingRect
*/
function BoundingRect(x, y, width, height) {
if (width < 0) {
x = x + width;
width = -width;
}
if (height < 0) {
y = y + height;
height = -height;
}
/**
* @type {number}
*/
this.x = x;
/**
* @type {number}
*/
this.y = y;
/**
* @type {number}
*/
this.width = width;
/**
* @type {number}
*/
this.height = height;
}
BoundingRect.prototype = {
constructor: BoundingRect,
/**
* @param {module:echarts/core/BoundingRect} other
*/
union: function (other) {
var x = mathMin(other.x, this.x);
var y = mathMin(other.y, this.y);
this.width = mathMax(other.x + other.width, this.x + this.width) - x;
this.height = mathMax(other.y + other.height, this.y + this.height) - y;
this.x = x;
this.y = y;
},
/**
* @param {Array.<number>} m
* @methods
*/
applyTransform: function () {
var lt = [];
var rb = [];
var lb = [];
var rt = [];
return function (m) {
// In case usage like this
// el.getBoundingRect().applyTransform(el.transform)
// And element has no transform
if (!m) {
return;
}
lt[0] = lb[0] = this.x;
lt[1] = rt[1] = this.y;
rb[0] = rt[0] = this.x + this.width;
rb[1] = lb[1] = this.y + this.height;
v2ApplyTransform(lt, lt, m);
v2ApplyTransform(rb, rb, m);
v2ApplyTransform(lb, lb, m);
v2ApplyTransform(rt, rt, m);
this.x = mathMin(lt[0], rb[0], lb[0], rt[0]);
this.y = mathMin(lt[1], rb[1], lb[1], rt[1]);
var maxX = mathMax(lt[0], rb[0], lb[0], rt[0]);
var maxY = mathMax(lt[1], rb[1], lb[1], rt[1]);
this.width = maxX - this.x;
this.height = maxY - this.y;
};
}(),
/**
* Calculate matrix of transforming from self to target rect
* @param {module:zrender/core/BoundingRect} b
* @return {Array.<number>}
*/
calculateTransform: function (b) {
var a = this;
var sx = b.width / a.width;
var sy = b.height / a.height;
var m = matrix.create(); // 矩阵右乘
matrix.translate(m, m, [-a.x, -a.y]);
matrix.scale(m, m, [sx, sy]);
matrix.translate(m, m, [b.x, b.y]);
return m;
},
/**
* @param {(module:echarts/core/BoundingRect|Object)} b
* @return {boolean}
*/
intersect: function (b) {
if (!b) {
return false;
}
if (!(b instanceof BoundingRect)) {
// Normalize negative width/height.
b = BoundingRect.create(b);
}
var a = this;
var ax0 = a.x;
var ax1 = a.x + a.width;
var ay0 = a.y;
var ay1 = a.y + a.height;
var bx0 = b.x;
var bx1 = b.x + b.width;
var by0 = b.y;
var by1 = b.y + b.height;
return !(ax1 < bx0 || bx1 < ax0 || ay1 < by0 || by1 < ay0);
},
contain: function (x, y) {
var rect = this;
return x >= rect.x && x <= rect.x + rect.width && y >= rect.y && y <= rect.y + rect.height;
},
/**
* @return {module:echarts/core/BoundingRect}
*/
clone: function () {
return new BoundingRect(this.x, this.y, this.width, this.height);
},
/**
* Copy from another rect
*/
copy: function (other) {
this.x = other.x;
this.y = other.y;
this.width = other.width;
this.height = other.height;
},
plain: function () {
return {
x: this.x,
y: this.y,
width: this.width,
height: this.height
};
}
};
/**
* @param {Object|module:zrender/core/BoundingRect} rect
* @param {number} rect.x
* @param {number} rect.y
* @param {number} rect.width
* @param {number} rect.height
* @return {module:zrender/core/BoundingRect}
*/
BoundingRect.create = function (rect) {
return new BoundingRect(rect.x, rect.y, rect.width, rect.height);
};
var _default = BoundingRect;
module.exports = _default;

99
node_modules/zrender/lib/core/GestureMgr.js generated vendored Normal file
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var eventUtil = require("./event");
/**
* Only implements needed gestures for mobile.
*/
var GestureMgr = function () {
/**
* @private
* @type {Array.<Object>}
*/
this._track = [];
};
GestureMgr.prototype = {
constructor: GestureMgr,
recognize: function (event, target, root) {
this._doTrack(event, target, root);
return this._recognize(event);
},
clear: function () {
this._track.length = 0;
return this;
},
_doTrack: function (event, target, root) {
var touches = event.touches;
if (!touches) {
return;
}
var trackItem = {
points: [],
touches: [],
target: target,
event: event
};
for (var i = 0, len = touches.length; i < len; i++) {
var touch = touches[i];
var pos = eventUtil.clientToLocal(root, touch, {});
trackItem.points.push([pos.zrX, pos.zrY]);
trackItem.touches.push(touch);
}
this._track.push(trackItem);
},
_recognize: function (event) {
for (var eventName in recognizers) {
if (recognizers.hasOwnProperty(eventName)) {
var gestureInfo = recognizers[eventName](this._track, event);
if (gestureInfo) {
return gestureInfo;
}
}
}
}
};
function dist(pointPair) {
var dx = pointPair[1][0] - pointPair[0][0];
var dy = pointPair[1][1] - pointPair[0][1];
return Math.sqrt(dx * dx + dy * dy);
}
function center(pointPair) {
return [(pointPair[0][0] + pointPair[1][0]) / 2, (pointPair[0][1] + pointPair[1][1]) / 2];
}
var recognizers = {
pinch: function (track, event) {
var trackLen = track.length;
if (!trackLen) {
return;
}
var pinchEnd = (track[trackLen - 1] || {}).points;
var pinchPre = (track[trackLen - 2] || {}).points || pinchEnd;
if (pinchPre && pinchPre.length > 1 && pinchEnd && pinchEnd.length > 1) {
var pinchScale = dist(pinchEnd) / dist(pinchPre);
!isFinite(pinchScale) && (pinchScale = 1);
event.pinchScale = pinchScale;
var pinchCenter = center(pinchEnd);
event.pinchX = pinchCenter[0];
event.pinchY = pinchCenter[1];
return {
type: 'pinch',
target: track[0].target,
event: event
};
}
} // Only pinch currently.
};
var _default = GestureMgr;
module.exports = _default;

202
node_modules/zrender/lib/core/LRU.js generated vendored Normal file
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// Simple LRU cache use doubly linked list
// @module zrender/core/LRU
/**
* Simple double linked list. Compared with array, it has O(1) remove operation.
* @constructor
*/
var LinkedList = function () {
/**
* @type {module:zrender/core/LRU~Entry}
*/
this.head = null;
/**
* @type {module:zrender/core/LRU~Entry}
*/
this.tail = null;
this._len = 0;
};
var linkedListProto = LinkedList.prototype;
/**
* Insert a new value at the tail
* @param {} val
* @return {module:zrender/core/LRU~Entry}
*/
linkedListProto.insert = function (val) {
var entry = new Entry(val);
this.insertEntry(entry);
return entry;
};
/**
* Insert an entry at the tail
* @param {module:zrender/core/LRU~Entry} entry
*/
linkedListProto.insertEntry = function (entry) {
if (!this.head) {
this.head = this.tail = entry;
} else {
this.tail.next = entry;
entry.prev = this.tail;
entry.next = null;
this.tail = entry;
}
this._len++;
};
/**
* Remove entry.
* @param {module:zrender/core/LRU~Entry} entry
*/
linkedListProto.remove = function (entry) {
var prev = entry.prev;
var next = entry.next;
if (prev) {
prev.next = next;
} else {
// Is head
this.head = next;
}
if (next) {
next.prev = prev;
} else {
// Is tail
this.tail = prev;
}
entry.next = entry.prev = null;
this._len--;
};
/**
* @return {number}
*/
linkedListProto.len = function () {
return this._len;
};
/**
* Clear list
*/
linkedListProto.clear = function () {
this.head = this.tail = null;
this._len = 0;
};
/**
* @constructor
* @param {} val
*/
var Entry = function (val) {
/**
* @type {}
*/
this.value = val;
/**
* @type {module:zrender/core/LRU~Entry}
*/
this.next;
/**
* @type {module:zrender/core/LRU~Entry}
*/
this.prev;
};
/**
* LRU Cache
* @constructor
* @alias module:zrender/core/LRU
*/
var LRU = function (maxSize) {
this._list = new LinkedList();
this._map = {};
this._maxSize = maxSize || 10;
this._lastRemovedEntry = null;
};
var LRUProto = LRU.prototype;
/**
* @param {string} key
* @param {} value
* @return {} Removed value
*/
LRUProto.put = function (key, value) {
var list = this._list;
var map = this._map;
var removed = null;
if (map[key] == null) {
var len = list.len(); // Reuse last removed entry
var entry = this._lastRemovedEntry;
if (len >= this._maxSize && len > 0) {
// Remove the least recently used
var leastUsedEntry = list.head;
list.remove(leastUsedEntry);
delete map[leastUsedEntry.key];
removed = leastUsedEntry.value;
this._lastRemovedEntry = leastUsedEntry;
}
if (entry) {
entry.value = value;
} else {
entry = new Entry(value);
}
entry.key = key;
list.insertEntry(entry);
map[key] = entry;
}
return removed;
};
/**
* @param {string} key
* @return {}
*/
LRUProto.get = function (key) {
var entry = this._map[key];
var list = this._list;
if (entry != null) {
// Put the latest used entry in the tail
if (entry !== list.tail) {
list.remove(entry);
list.insertEntry(entry);
}
return entry.value;
}
};
/**
* Clear the cache
*/
LRUProto.clear = function () {
this._list.clear();
this._map = {};
};
var _default = LRU;
module.exports = _default;

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node_modules/zrender/lib/core/PathProxy.js generated vendored Normal file
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var curve = require("./curve");
var vec2 = require("./vector");
var bbox = require("./bbox");
var BoundingRect = require("./BoundingRect");
var _config = require("../config");
var dpr = _config.devicePixelRatio;
/**
* Path 代理,可以在`buildPath`中用于替代`ctx`, 会保存每个path操作的命令到pathCommands属性中
* 可以用于 isInsidePath 判断以及获取boundingRect
*
* @module zrender/core/PathProxy
* @author Yi Shen (http://www.github.com/pissang)
*/
// TODO getTotalLength, getPointAtLength
/* global Float32Array */
var CMD = {
M: 1,
L: 2,
C: 3,
Q: 4,
A: 5,
Z: 6,
// Rect
R: 7
}; // var CMD_MEM_SIZE = {
// M: 3,
// L: 3,
// C: 7,
// Q: 5,
// A: 9,
// R: 5,
// Z: 1
// };
var min = [];
var max = [];
var min2 = [];
var max2 = [];
var mathMin = Math.min;
var mathMax = Math.max;
var mathCos = Math.cos;
var mathSin = Math.sin;
var mathSqrt = Math.sqrt;
var mathAbs = Math.abs;
var hasTypedArray = typeof Float32Array !== 'undefined';
/**
* @alias module:zrender/core/PathProxy
* @constructor
*/
var PathProxy = function (notSaveData) {
this._saveData = !(notSaveData || false);
if (this._saveData) {
/**
* Path data. Stored as flat array
* @type {Array.<Object>}
*/
this.data = [];
}
this._ctx = null;
};
/**
* 快速计算Path包围盒并不是最小包围盒
* @return {Object}
*/
PathProxy.prototype = {
constructor: PathProxy,
_xi: 0,
_yi: 0,
_x0: 0,
_y0: 0,
// Unit x, Unit y. Provide for avoiding drawing that too short line segment
_ux: 0,
_uy: 0,
_len: 0,
_lineDash: null,
_dashOffset: 0,
_dashIdx: 0,
_dashSum: 0,
/**
* @readOnly
*/
setScale: function (sx, sy, segmentIgnoreThreshold) {
// Compat. Previously there is no segmentIgnoreThreshold.
segmentIgnoreThreshold = segmentIgnoreThreshold || 0;
this._ux = mathAbs(segmentIgnoreThreshold / dpr / sx) || 0;
this._uy = mathAbs(segmentIgnoreThreshold / dpr / sy) || 0;
},
getContext: function () {
return this._ctx;
},
/**
* @param {CanvasRenderingContext2D} ctx
* @return {module:zrender/core/PathProxy}
*/
beginPath: function (ctx) {
this._ctx = ctx;
ctx && ctx.beginPath();
ctx && (this.dpr = ctx.dpr); // Reset
if (this._saveData) {
this._len = 0;
}
if (this._lineDash) {
this._lineDash = null;
this._dashOffset = 0;
}
return this;
},
/**
* @param {number} x
* @param {number} y
* @return {module:zrender/core/PathProxy}
*/
moveTo: function (x, y) {
this.addData(CMD.M, x, y);
this._ctx && this._ctx.moveTo(x, y); // x0, y0, xi, yi 是记录在 _dashedXXXXTo 方法中使用
// xi, yi 记录当前点, x0, y0 在 closePath 的时候回到起始点。
// 有可能在 beginPath 之后直接调用 lineTo这时候 x0, y0 需要
// 在 lineTo 方法中记录这里先不考虑这种情况dashed line 也只在 IE10- 中不支持
this._x0 = x;
this._y0 = y;
this._xi = x;
this._yi = y;
return this;
},
/**
* @param {number} x
* @param {number} y
* @return {module:zrender/core/PathProxy}
*/
lineTo: function (x, y) {
var exceedUnit = mathAbs(x - this._xi) > this._ux || mathAbs(y - this._yi) > this._uy // Force draw the first segment
|| this._len < 5;
this.addData(CMD.L, x, y);
if (this._ctx && exceedUnit) {
this._needsDash() ? this._dashedLineTo(x, y) : this._ctx.lineTo(x, y);
}
if (exceedUnit) {
this._xi = x;
this._yi = y;
}
return this;
},
/**
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @return {module:zrender/core/PathProxy}
*/
bezierCurveTo: function (x1, y1, x2, y2, x3, y3) {
this.addData(CMD.C, x1, y1, x2, y2, x3, y3);
if (this._ctx) {
this._needsDash() ? this._dashedBezierTo(x1, y1, x2, y2, x3, y3) : this._ctx.bezierCurveTo(x1, y1, x2, y2, x3, y3);
}
this._xi = x3;
this._yi = y3;
return this;
},
/**
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @return {module:zrender/core/PathProxy}
*/
quadraticCurveTo: function (x1, y1, x2, y2) {
this.addData(CMD.Q, x1, y1, x2, y2);
if (this._ctx) {
this._needsDash() ? this._dashedQuadraticTo(x1, y1, x2, y2) : this._ctx.quadraticCurveTo(x1, y1, x2, y2);
}
this._xi = x2;
this._yi = y2;
return this;
},
/**
* @param {number} cx
* @param {number} cy
* @param {number} r
* @param {number} startAngle
* @param {number} endAngle
* @param {boolean} anticlockwise
* @return {module:zrender/core/PathProxy}
*/
arc: function (cx, cy, r, startAngle, endAngle, anticlockwise) {
this.addData(CMD.A, cx, cy, r, r, startAngle, endAngle - startAngle, 0, anticlockwise ? 0 : 1);
this._ctx && this._ctx.arc(cx, cy, r, startAngle, endAngle, anticlockwise);
this._xi = mathCos(endAngle) * r + cx;
this._yi = mathSin(endAngle) * r + cy;
return this;
},
// TODO
arcTo: function (x1, y1, x2, y2, radius) {
if (this._ctx) {
this._ctx.arcTo(x1, y1, x2, y2, radius);
}
return this;
},
// TODO
rect: function (x, y, w, h) {
this._ctx && this._ctx.rect(x, y, w, h);
this.addData(CMD.R, x, y, w, h);
return this;
},
/**
* @return {module:zrender/core/PathProxy}
*/
closePath: function () {
this.addData(CMD.Z);
var ctx = this._ctx;
var x0 = this._x0;
var y0 = this._y0;
if (ctx) {
this._needsDash() && this._dashedLineTo(x0, y0);
ctx.closePath();
}
this._xi = x0;
this._yi = y0;
return this;
},
/**
* Context 从外部传入,因为有可能是 rebuildPath 完之后再 fill。
* stroke 同样
* @param {CanvasRenderingContext2D} ctx
* @return {module:zrender/core/PathProxy}
*/
fill: function (ctx) {
ctx && ctx.fill();
this.toStatic();
},
/**
* @param {CanvasRenderingContext2D} ctx
* @return {module:zrender/core/PathProxy}
*/
stroke: function (ctx) {
ctx && ctx.stroke();
this.toStatic();
},
/**
* 必须在其它绘制命令前调用
* Must be invoked before all other path drawing methods
* @return {module:zrender/core/PathProxy}
*/
setLineDash: function (lineDash) {
if (lineDash instanceof Array) {
this._lineDash = lineDash;
this._dashIdx = 0;
var lineDashSum = 0;
for (var i = 0; i < lineDash.length; i++) {
lineDashSum += lineDash[i];
}
this._dashSum = lineDashSum;
}
return this;
},
/**
* 必须在其它绘制命令前调用
* Must be invoked before all other path drawing methods
* @return {module:zrender/core/PathProxy}
*/
setLineDashOffset: function (offset) {
this._dashOffset = offset;
return this;
},
/**
*
* @return {boolean}
*/
len: function () {
return this._len;
},
/**
* 直接设置 Path 数据
*/
setData: function (data) {
var len = data.length;
if (!(this.data && this.data.length === len) && hasTypedArray) {
this.data = new Float32Array(len);
}
for (var i = 0; i < len; i++) {
this.data[i] = data[i];
}
this._len = len;
},
/**
* 添加子路径
* @param {module:zrender/core/PathProxy|Array.<module:zrender/core/PathProxy>} path
*/
appendPath: function (path) {
if (!(path instanceof Array)) {
path = [path];
}
var len = path.length;
var appendSize = 0;
var offset = this._len;
for (var i = 0; i < len; i++) {
appendSize += path[i].len();
}
if (hasTypedArray && this.data instanceof Float32Array) {
this.data = new Float32Array(offset + appendSize);
}
for (var i = 0; i < len; i++) {
var appendPathData = path[i].data;
for (var k = 0; k < appendPathData.length; k++) {
this.data[offset++] = appendPathData[k];
}
}
this._len = offset;
},
/**
* 填充 Path 数据。
* 尽量复用而不申明新的数组。大部分图形重绘的指令数据长度都是不变的。
*/
addData: function (cmd) {
if (!this._saveData) {
return;
}
var data = this.data;
if (this._len + arguments.length > data.length) {
// 因为之前的数组已经转换成静态的 Float32Array
// 所以不够用时需要扩展一个新的动态数组
this._expandData();
data = this.data;
}
for (var i = 0; i < arguments.length; i++) {
data[this._len++] = arguments[i];
}
this._prevCmd = cmd;
},
_expandData: function () {
// Only if data is Float32Array
if (!(this.data instanceof Array)) {
var newData = [];
for (var i = 0; i < this._len; i++) {
newData[i] = this.data[i];
}
this.data = newData;
}
},
/**
* If needs js implemented dashed line
* @return {boolean}
* @private
*/
_needsDash: function () {
return this._lineDash;
},
_dashedLineTo: function (x1, y1) {
var dashSum = this._dashSum;
var offset = this._dashOffset;
var lineDash = this._lineDash;
var ctx = this._ctx;
var x0 = this._xi;
var y0 = this._yi;
var dx = x1 - x0;
var dy = y1 - y0;
var dist = mathSqrt(dx * dx + dy * dy);
var x = x0;
var y = y0;
var dash;
var nDash = lineDash.length;
var idx;
dx /= dist;
dy /= dist;
if (offset < 0) {
// Convert to positive offset
offset = dashSum + offset;
}
offset %= dashSum;
x -= offset * dx;
y -= offset * dy;
while (dx > 0 && x <= x1 || dx < 0 && x >= x1 || dx === 0 && (dy > 0 && y <= y1 || dy < 0 && y >= y1)) {
idx = this._dashIdx;
dash = lineDash[idx];
x += dx * dash;
y += dy * dash;
this._dashIdx = (idx + 1) % nDash; // Skip positive offset
if (dx > 0 && x < x0 || dx < 0 && x > x0 || dy > 0 && y < y0 || dy < 0 && y > y0) {
continue;
}
ctx[idx % 2 ? 'moveTo' : 'lineTo'](dx >= 0 ? mathMin(x, x1) : mathMax(x, x1), dy >= 0 ? mathMin(y, y1) : mathMax(y, y1));
} // Offset for next lineTo
dx = x - x1;
dy = y - y1;
this._dashOffset = -mathSqrt(dx * dx + dy * dy);
},
// Not accurate dashed line to
_dashedBezierTo: function (x1, y1, x2, y2, x3, y3) {
var dashSum = this._dashSum;
var offset = this._dashOffset;
var lineDash = this._lineDash;
var ctx = this._ctx;
var x0 = this._xi;
var y0 = this._yi;
var t;
var dx;
var dy;
var cubicAt = curve.cubicAt;
var bezierLen = 0;
var idx = this._dashIdx;
var nDash = lineDash.length;
var x;
var y;
var tmpLen = 0;
if (offset < 0) {
// Convert to positive offset
offset = dashSum + offset;
}
offset %= dashSum; // Bezier approx length
for (t = 0; t < 1; t += 0.1) {
dx = cubicAt(x0, x1, x2, x3, t + 0.1) - cubicAt(x0, x1, x2, x3, t);
dy = cubicAt(y0, y1, y2, y3, t + 0.1) - cubicAt(y0, y1, y2, y3, t);
bezierLen += mathSqrt(dx * dx + dy * dy);
} // Find idx after add offset
for (; idx < nDash; idx++) {
tmpLen += lineDash[idx];
if (tmpLen > offset) {
break;
}
}
t = (tmpLen - offset) / bezierLen;
while (t <= 1) {
x = cubicAt(x0, x1, x2, x3, t);
y = cubicAt(y0, y1, y2, y3, t); // Use line to approximate dashed bezier
// Bad result if dash is long
idx % 2 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
t += lineDash[idx] / bezierLen;
idx = (idx + 1) % nDash;
} // Finish the last segment and calculate the new offset
idx % 2 !== 0 && ctx.lineTo(x3, y3);
dx = x3 - x;
dy = y3 - y;
this._dashOffset = -mathSqrt(dx * dx + dy * dy);
},
_dashedQuadraticTo: function (x1, y1, x2, y2) {
// Convert quadratic to cubic using degree elevation
var x3 = x2;
var y3 = y2;
x2 = (x2 + 2 * x1) / 3;
y2 = (y2 + 2 * y1) / 3;
x1 = (this._xi + 2 * x1) / 3;
y1 = (this._yi + 2 * y1) / 3;
this._dashedBezierTo(x1, y1, x2, y2, x3, y3);
},
/**
* 转成静态的 Float32Array 减少堆内存占用
* Convert dynamic array to static Float32Array
*/
toStatic: function () {
var data = this.data;
if (data instanceof Array) {
data.length = this._len;
if (hasTypedArray) {
this.data = new Float32Array(data);
}
}
},
/**
* @return {module:zrender/core/BoundingRect}
*/
getBoundingRect: function () {
min[0] = min[1] = min2[0] = min2[1] = Number.MAX_VALUE;
max[0] = max[1] = max2[0] = max2[1] = -Number.MAX_VALUE;
var data = this.data;
var xi = 0;
var yi = 0;
var x0 = 0;
var y0 = 0;
for (var i = 0; i < data.length;) {
var cmd = data[i++];
if (i === 1) {
// 如果第一个命令是 L, C, Q
// 则 previous point 同绘制命令的第一个 point
//
// 第一个命令为 Arc 的情况下会在后面特殊处理
xi = data[i];
yi = data[i + 1];
x0 = xi;
y0 = yi;
}
switch (cmd) {
case CMD.M:
// moveTo 命令重新创建一个新的 subpath, 并且更新新的起点
// 在 closePath 的时候使用
x0 = data[i++];
y0 = data[i++];
xi = x0;
yi = y0;
min2[0] = x0;
min2[1] = y0;
max2[0] = x0;
max2[1] = y0;
break;
case CMD.L:
bbox.fromLine(xi, yi, data[i], data[i + 1], min2, max2);
xi = data[i++];
yi = data[i++];
break;
case CMD.C:
bbox.fromCubic(xi, yi, data[i++], data[i++], data[i++], data[i++], data[i], data[i + 1], min2, max2);
xi = data[i++];
yi = data[i++];
break;
case CMD.Q:
bbox.fromQuadratic(xi, yi, data[i++], data[i++], data[i], data[i + 1], min2, max2);
xi = data[i++];
yi = data[i++];
break;
case CMD.A:
// TODO Arc 判断的开销比较大
var cx = data[i++];
var cy = data[i++];
var rx = data[i++];
var ry = data[i++];
var startAngle = data[i++];
var endAngle = data[i++] + startAngle; // TODO Arc 旋转
i += 1;
var anticlockwise = 1 - data[i++];
if (i === 1) {
// 直接使用 arc 命令
// 第一个命令起点还未定义
x0 = mathCos(startAngle) * rx + cx;
y0 = mathSin(startAngle) * ry + cy;
}
bbox.fromArc(cx, cy, rx, ry, startAngle, endAngle, anticlockwise, min2, max2);
xi = mathCos(endAngle) * rx + cx;
yi = mathSin(endAngle) * ry + cy;
break;
case CMD.R:
x0 = xi = data[i++];
y0 = yi = data[i++];
var width = data[i++];
var height = data[i++]; // Use fromLine
bbox.fromLine(x0, y0, x0 + width, y0 + height, min2, max2);
break;
case CMD.Z:
xi = x0;
yi = y0;
break;
} // Union
vec2.min(min, min, min2);
vec2.max(max, max, max2);
} // No data
if (i === 0) {
min[0] = min[1] = max[0] = max[1] = 0;
}
return new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]);
},
/**
* Rebuild path from current data
* Rebuild path will not consider javascript implemented line dash.
* @param {CanvasRenderingContext2D} ctx
*/
rebuildPath: function (ctx) {
var d = this.data;
var x0;
var y0;
var xi;
var yi;
var x;
var y;
var ux = this._ux;
var uy = this._uy;
var len = this._len;
for (var i = 0; i < len;) {
var cmd = d[i++];
if (i === 1) {
// 如果第一个命令是 L, C, Q
// 则 previous point 同绘制命令的第一个 point
//
// 第一个命令为 Arc 的情况下会在后面特殊处理
xi = d[i];
yi = d[i + 1];
x0 = xi;
y0 = yi;
}
switch (cmd) {
case CMD.M:
x0 = xi = d[i++];
y0 = yi = d[i++];
ctx.moveTo(xi, yi);
break;
case CMD.L:
x = d[i++];
y = d[i++]; // Not draw too small seg between
if (mathAbs(x - xi) > ux || mathAbs(y - yi) > uy || i === len - 1) {
ctx.lineTo(x, y);
xi = x;
yi = y;
}
break;
case CMD.C:
ctx.bezierCurveTo(d[i++], d[i++], d[i++], d[i++], d[i++], d[i++]);
xi = d[i - 2];
yi = d[i - 1];
break;
case CMD.Q:
ctx.quadraticCurveTo(d[i++], d[i++], d[i++], d[i++]);
xi = d[i - 2];
yi = d[i - 1];
break;
case CMD.A:
var cx = d[i++];
var cy = d[i++];
var rx = d[i++];
var ry = d[i++];
var theta = d[i++];
var dTheta = d[i++];
var psi = d[i++];
var fs = d[i++];
var r = rx > ry ? rx : ry;
var scaleX = rx > ry ? 1 : rx / ry;
var scaleY = rx > ry ? ry / rx : 1;
var isEllipse = Math.abs(rx - ry) > 1e-3;
var endAngle = theta + dTheta;
if (isEllipse) {
ctx.translate(cx, cy);
ctx.rotate(psi);
ctx.scale(scaleX, scaleY);
ctx.arc(0, 0, r, theta, endAngle, 1 - fs);
ctx.scale(1 / scaleX, 1 / scaleY);
ctx.rotate(-psi);
ctx.translate(-cx, -cy);
} else {
ctx.arc(cx, cy, r, theta, endAngle, 1 - fs);
}
if (i === 1) {
// 直接使用 arc 命令
// 第一个命令起点还未定义
x0 = mathCos(theta) * rx + cx;
y0 = mathSin(theta) * ry + cy;
}
xi = mathCos(endAngle) * rx + cx;
yi = mathSin(endAngle) * ry + cy;
break;
case CMD.R:
x0 = xi = d[i];
y0 = yi = d[i + 1];
ctx.rect(d[i++], d[i++], d[i++], d[i++]);
break;
case CMD.Z:
ctx.closePath();
xi = x0;
yi = y0;
}
}
}
};
PathProxy.CMD = CMD;
var _default = PathProxy;
module.exports = _default;

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// Hirschberg's algorithm
// http://en.wikipedia.org/wiki/Hirschberg%27s_algorithm
/**
* @module zrender/core/arrayDiff
* @author Yi Shen
*/
function defaultCompareFunc(a, b) {
return a === b;
}
function createItem(cmd, idx, idx1) {
var res = {
// cmd explanation
// '=': not change
// '^': replace with a new item in second array. Unused temporary
// '+': add a new item of second array
// '-': del item in first array
cmd: cmd,
// Value index, use index in the first array
// Except '+'. Adding a new item needs value in the second array
idx: idx
}; // Replace need to know both two indices
// if (cmd === '^') {
// res.idx1 = idx1;
// }
if (cmd === '=') {
res.idx1 = idx1;
}
return res;
}
function append(out, cmd, idx, idx1) {
out.push(createItem(cmd, idx, idx1));
}
var abs = Math.abs; // Needleman-Wunsch score
function score(arr0, arr1, i0, i1, j0, j1, equal, memo) {
var last;
var invM = i0 > i1;
var invN = j0 > j1;
var m = abs(i1 - i0);
var n = abs(j1 - j0);
var i;
var j;
for (i = 0; i <= m; i++) {
for (j = 0; j <= n; j++) {
if (i === 0) {
memo[j] = j;
} else if (j === 0) {
last = memo[j];
memo[j] = i;
} else {
// memo[i-1][j-1] + same(arr0[i-1], arr1[j-1]) ? 0 : 1
// Retained or replace
var val0 = arr0[invM ? i0 - i : i - 1 + i0];
var val1 = arr1[invN ? j0 - j : j - 1 + j0]; // Because replace is add after remove actually
// It has a higher score than removing or adding
// TODO custom score function
var score0 = last + (equal(val0, val1) ? 0 : 2); // memo[i-1][j] + 1
// Remove arr0[i-1]
var score1 = memo[j] + 1; // memo[i][j-1] + 1
// Add arr1[j-1]
var score2 = memo[j - 1] + 1;
last = memo[j];
memo[j] = score0 < score1 ? score0 : score1;
score2 < memo[j] && (memo[j] = score2); // Math min of three parameters seems slow
// memo[j] = Math.min(score0, score1, score2);
}
}
}
return memo;
}
function hirschberg(arr0, arr1, i0, i1, j0, j1, equal, score0, score1) {
var out = [];
var len0 = i1 - i0;
var len1 = j1 - j0;
var i;
var j;
if (!len0) {
for (j = 0; j < len1; j++) {
append(out, '+', j + j0);
}
} else if (!len1) {
for (i = 0; i < len0; i++) {
append(out, '-', i + i0);
}
} else if (len0 === 1) {
var a = arr0[i0];
var matched = false;
for (j = 0; j < len1; j++) {
if (equal(a, arr1[j + j0]) && !matched) {
matched = true; // Equal and update use the index in first array
append(out, '=', i0, j + j0);
} else {
// if (j === len1 - 1 && ! matched) {
// append(out, '^', i0, j + j0);
// }
// else {
append(out, '+', j + j0); // }
}
}
if (!matched) {
append(out, '-', i0);
}
} else if (len1 === 1) {
var b = arr1[j0];
var matched = false;
for (i = 0; i < len0; i++) {
if (equal(b, arr0[i + i0]) && !matched) {
matched = true;
append(out, '=', i + i0, j0);
} else {
// if (i === len0 - 1 && ! matched) {
// append(out, '^', i + i0, j0);
// }
// else {
append(out, '-', i + i0); // }
}
}
if (!matched) {
append(out, '+', j0);
}
} else {
var imid = (len0 / 2 | 0) + i0;
score(arr0, arr1, i0, imid, j0, j1, equal, score0);
score(arr0, arr1, i1, imid + 1, j1, j0, equal, score1);
var min = Infinity;
var jmid = 0;
var sum;
for (j = 0; j <= len1; j++) {
sum = score0[j] + score1[len1 - j];
if (sum < min) {
min = sum;
jmid = j;
}
}
jmid += j0;
out = hirschberg(arr0, arr1, i0, imid, j0, jmid, equal, score0, score1);
var out1 = hirschberg(arr0, arr1, imid, i1, jmid, j1, equal, score0, score1); // Concat
for (i = 0; i < out1.length; i++) {
out.push(out1[i]);
}
}
return out;
}
function arrayDiff(arr0, arr1, equal) {
equal = equal || defaultCompareFunc; // Remove the common head and tail
var i;
var j;
var len0 = arr0.length;
var len1 = arr1.length;
var lenMin = Math.min(len0, len1);
var head = [];
for (i = 0; i < lenMin; i++) {
if (!equal(arr0[i], arr1[i])) {
break;
}
append(head, '=', i, i);
}
for (j = 0; j < lenMin; j++) {
if (!equal(arr0[len0 - j - 1], arr1[len1 - j - 1])) {
break;
}
}
if (len0 - j >= i || len1 - j >= i) {
var middle = hirschberg(arr0, arr1, i, len0 - j, i, len1 - j, equal, [], []);
for (i = 0; i < middle.length; i++) {
head.push(middle[i]);
}
for (i = 0; i < j; i++) {
append(head, '=', len0 - j + i, len1 - j + i);
}
}
return head;
}
var _default = arrayDiff;
module.exports = _default;

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// Myers' Diff Algorithm
// Modified from https://github.com/kpdecker/jsdiff/blob/master/src/diff/base.js
function Diff() {}
Diff.prototype = {
diff: function (oldArr, newArr, equals) {
if (!equals) {
equals = function (a, b) {
return a === b;
};
}
this.equals = equals;
var self = this;
oldArr = oldArr.slice();
newArr = newArr.slice(); // Allow subclasses to massage the input prior to running
var newLen = newArr.length;
var oldLen = oldArr.length;
var editLength = 1;
var maxEditLength = newLen + oldLen;
var bestPath = [{
newPos: -1,
components: []
}]; // Seed editLength = 0, i.e. the content starts with the same values
var oldPos = this.extractCommon(bestPath[0], newArr, oldArr, 0);
if (bestPath[0].newPos + 1 >= newLen && oldPos + 1 >= oldLen) {
var indices = [];
for (var i = 0; i < newArr.length; i++) {
indices.push(i);
} // Identity per the equality and tokenizer
return [{
indices: indices,
count: newArr.length
}];
} // Main worker method. checks all permutations of a given edit length for acceptance.
function execEditLength() {
for (var diagonalPath = -1 * editLength; diagonalPath <= editLength; diagonalPath += 2) {
var basePath;
var addPath = bestPath[diagonalPath - 1];
var removePath = bestPath[diagonalPath + 1];
var oldPos = (removePath ? removePath.newPos : 0) - diagonalPath;
if (addPath) {
// No one else is going to attempt to use this value, clear it
bestPath[diagonalPath - 1] = undefined;
}
var canAdd = addPath && addPath.newPos + 1 < newLen;
var canRemove = removePath && 0 <= oldPos && oldPos < oldLen;
if (!canAdd && !canRemove) {
// If this path is a terminal then prune
bestPath[diagonalPath] = undefined;
continue;
} // Select the diagonal that we want to branch from. We select the prior
// path whose position in the new string is the farthest from the origin
// and does not pass the bounds of the diff graph
if (!canAdd || canRemove && addPath.newPos < removePath.newPos) {
basePath = clonePath(removePath);
self.pushComponent(basePath.components, undefined, true);
} else {
basePath = addPath; // No need to clone, we've pulled it from the list
basePath.newPos++;
self.pushComponent(basePath.components, true, undefined);
}
oldPos = self.extractCommon(basePath, newArr, oldArr, diagonalPath); // If we have hit the end of both strings, then we are done
if (basePath.newPos + 1 >= newLen && oldPos + 1 >= oldLen) {
return buildValues(self, basePath.components, newArr, oldArr);
} else {
// Otherwise track this path as a potential candidate and continue.
bestPath[diagonalPath] = basePath;
}
}
editLength++;
}
while (editLength <= maxEditLength) {
var ret = execEditLength();
if (ret) {
return ret;
}
}
},
pushComponent: function (components, added, removed) {
var last = components[components.length - 1];
if (last && last.added === added && last.removed === removed) {
// We need to clone here as the component clone operation is just
// as shallow array clone
components[components.length - 1] = {
count: last.count + 1,
added: added,
removed: removed
};
} else {
components.push({
count: 1,
added: added,
removed: removed
});
}
},
extractCommon: function (basePath, newArr, oldArr, diagonalPath) {
var newLen = newArr.length;
var oldLen = oldArr.length;
var newPos = basePath.newPos;
var oldPos = newPos - diagonalPath;
var commonCount = 0;
while (newPos + 1 < newLen && oldPos + 1 < oldLen && this.equals(newArr[newPos + 1], oldArr[oldPos + 1])) {
newPos++;
oldPos++;
commonCount++;
}
if (commonCount) {
basePath.components.push({
count: commonCount
});
}
basePath.newPos = newPos;
return oldPos;
},
tokenize: function (value) {
return value.slice();
},
join: function (value) {
return value.slice();
}
};
function buildValues(diff, components, newArr, oldArr) {
var componentPos = 0;
var componentLen = components.length;
var newPos = 0;
var oldPos = 0;
for (; componentPos < componentLen; componentPos++) {
var component = components[componentPos];
if (!component.removed) {
var indices = [];
for (var i = newPos; i < newPos + component.count; i++) {
indices.push(i);
}
component.indices = indices;
newPos += component.count; // Common case
if (!component.added) {
oldPos += component.count;
}
} else {
var indices = [];
for (var i = oldPos; i < oldPos + component.count; i++) {
indices.push(i);
}
component.indices = indices;
oldPos += component.count;
}
}
return components;
}
function clonePath(path) {
return {
newPos: path.newPos,
components: path.components.slice(0)
};
}
var arrayDiff = new Diff();
function _default(oldArr, newArr, callback) {
return arrayDiff.diff(oldArr, newArr, callback);
}
module.exports = _default;

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var vec2 = require("./vector");
var curve = require("./curve");
/**
* @author Yi Shen(https://github.com/pissang)
*/
var mathMin = Math.min;
var mathMax = Math.max;
var mathSin = Math.sin;
var mathCos = Math.cos;
var PI2 = Math.PI * 2;
var start = vec2.create();
var end = vec2.create();
var extremity = vec2.create();
/**
* 从顶点数组中计算出最小包围盒,写入`min`和`max`中
* @module zrender/core/bbox
* @param {Array<Object>} points 顶点数组
* @param {number} min
* @param {number} max
*/
function fromPoints(points, min, max) {
if (points.length === 0) {
return;
}
var p = points[0];
var left = p[0];
var right = p[0];
var top = p[1];
var bottom = p[1];
var i;
for (i = 1; i < points.length; i++) {
p = points[i];
left = mathMin(left, p[0]);
right = mathMax(right, p[0]);
top = mathMin(top, p[1]);
bottom = mathMax(bottom, p[1]);
}
min[0] = left;
min[1] = top;
max[0] = right;
max[1] = bottom;
}
/**
* @memberOf module:zrender/core/bbox
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @param {Array.<number>} min
* @param {Array.<number>} max
*/
function fromLine(x0, y0, x1, y1, min, max) {
min[0] = mathMin(x0, x1);
min[1] = mathMin(y0, y1);
max[0] = mathMax(x0, x1);
max[1] = mathMax(y0, y1);
}
var xDim = [];
var yDim = [];
/**
* 从三阶贝塞尔曲线(p0, p1, p2, p3)中计算出最小包围盒,写入`min`和`max`中
* @memberOf module:zrender/core/bbox
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @param {Array.<number>} min
* @param {Array.<number>} max
*/
function fromCubic(x0, y0, x1, y1, x2, y2, x3, y3, min, max) {
var cubicExtrema = curve.cubicExtrema;
var cubicAt = curve.cubicAt;
var i;
var n = cubicExtrema(x0, x1, x2, x3, xDim);
min[0] = Infinity;
min[1] = Infinity;
max[0] = -Infinity;
max[1] = -Infinity;
for (i = 0; i < n; i++) {
var x = cubicAt(x0, x1, x2, x3, xDim[i]);
min[0] = mathMin(x, min[0]);
max[0] = mathMax(x, max[0]);
}
n = cubicExtrema(y0, y1, y2, y3, yDim);
for (i = 0; i < n; i++) {
var y = cubicAt(y0, y1, y2, y3, yDim[i]);
min[1] = mathMin(y, min[1]);
max[1] = mathMax(y, max[1]);
}
min[0] = mathMin(x0, min[0]);
max[0] = mathMax(x0, max[0]);
min[0] = mathMin(x3, min[0]);
max[0] = mathMax(x3, max[0]);
min[1] = mathMin(y0, min[1]);
max[1] = mathMax(y0, max[1]);
min[1] = mathMin(y3, min[1]);
max[1] = mathMax(y3, max[1]);
}
/**
* 从二阶贝塞尔曲线(p0, p1, p2)中计算出最小包围盒,写入`min`和`max`中
* @memberOf module:zrender/core/bbox
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {Array.<number>} min
* @param {Array.<number>} max
*/
function fromQuadratic(x0, y0, x1, y1, x2, y2, min, max) {
var quadraticExtremum = curve.quadraticExtremum;
var quadraticAt = curve.quadraticAt; // Find extremities, where derivative in x dim or y dim is zero
var tx = mathMax(mathMin(quadraticExtremum(x0, x1, x2), 1), 0);
var ty = mathMax(mathMin(quadraticExtremum(y0, y1, y2), 1), 0);
var x = quadraticAt(x0, x1, x2, tx);
var y = quadraticAt(y0, y1, y2, ty);
min[0] = mathMin(x0, x2, x);
min[1] = mathMin(y0, y2, y);
max[0] = mathMax(x0, x2, x);
max[1] = mathMax(y0, y2, y);
}
/**
* 从圆弧中计算出最小包围盒,写入`min`和`max`中
* @method
* @memberOf module:zrender/core/bbox
* @param {number} x
* @param {number} y
* @param {number} rx
* @param {number} ry
* @param {number} startAngle
* @param {number} endAngle
* @param {number} anticlockwise
* @param {Array.<number>} min
* @param {Array.<number>} max
*/
function fromArc(x, y, rx, ry, startAngle, endAngle, anticlockwise, min, max) {
var vec2Min = vec2.min;
var vec2Max = vec2.max;
var diff = Math.abs(startAngle - endAngle);
if (diff % PI2 < 1e-4 && diff > 1e-4) {
// Is a circle
min[0] = x - rx;
min[1] = y - ry;
max[0] = x + rx;
max[1] = y + ry;
return;
}
start[0] = mathCos(startAngle) * rx + x;
start[1] = mathSin(startAngle) * ry + y;
end[0] = mathCos(endAngle) * rx + x;
end[1] = mathSin(endAngle) * ry + y;
vec2Min(min, start, end);
vec2Max(max, start, end); // Thresh to [0, Math.PI * 2]
startAngle = startAngle % PI2;
if (startAngle < 0) {
startAngle = startAngle + PI2;
}
endAngle = endAngle % PI2;
if (endAngle < 0) {
endAngle = endAngle + PI2;
}
if (startAngle > endAngle && !anticlockwise) {
endAngle += PI2;
} else if (startAngle < endAngle && anticlockwise) {
startAngle += PI2;
}
if (anticlockwise) {
var tmp = endAngle;
endAngle = startAngle;
startAngle = tmp;
} // var number = 0;
// var step = (anticlockwise ? -Math.PI : Math.PI) / 2;
for (var angle = 0; angle < endAngle; angle += Math.PI / 2) {
if (angle > startAngle) {
extremity[0] = mathCos(angle) * rx + x;
extremity[1] = mathSin(angle) * ry + y;
vec2Min(min, extremity, min);
vec2Max(max, extremity, max);
}
}
}
exports.fromPoints = fromPoints;
exports.fromLine = fromLine;
exports.fromCubic = fromCubic;
exports.fromQuadratic = fromQuadratic;
exports.fromArc = fromArc;

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var _vector = require("./vector");
var v2Create = _vector.create;
var v2DistSquare = _vector.distSquare;
/**
* 曲线辅助模块
* @module zrender/core/curve
* @author pissang(https://www.github.com/pissang)
*/
var mathPow = Math.pow;
var mathSqrt = Math.sqrt;
var EPSILON = 1e-8;
var EPSILON_NUMERIC = 1e-4;
var THREE_SQRT = mathSqrt(3);
var ONE_THIRD = 1 / 3; // 临时变量
var _v0 = v2Create();
var _v1 = v2Create();
var _v2 = v2Create();
function isAroundZero(val) {
return val > -EPSILON && val < EPSILON;
}
function isNotAroundZero(val) {
return val > EPSILON || val < -EPSILON;
}
/**
* 计算三次贝塞尔值
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {number} t
* @return {number}
*/
function cubicAt(p0, p1, p2, p3, t) {
var onet = 1 - t;
return onet * onet * (onet * p0 + 3 * t * p1) + t * t * (t * p3 + 3 * onet * p2);
}
/**
* 计算三次贝塞尔导数值
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {number} t
* @return {number}
*/
function cubicDerivativeAt(p0, p1, p2, p3, t) {
var onet = 1 - t;
return 3 * (((p1 - p0) * onet + 2 * (p2 - p1) * t) * onet + (p3 - p2) * t * t);
}
/**
* 计算三次贝塞尔方程根,使用盛金公式
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {number} val
* @param {Array.<number>} roots
* @return {number} 有效根数目
*/
function cubicRootAt(p0, p1, p2, p3, val, roots) {
// Evaluate roots of cubic functions
var a = p3 + 3 * (p1 - p2) - p0;
var b = 3 * (p2 - p1 * 2 + p0);
var c = 3 * (p1 - p0);
var d = p0 - val;
var A = b * b - 3 * a * c;
var B = b * c - 9 * a * d;
var C = c * c - 3 * b * d;
var n = 0;
if (isAroundZero(A) && isAroundZero(B)) {
if (isAroundZero(b)) {
roots[0] = 0;
} else {
var t1 = -c / b; //t1, t2, t3, b is not zero
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
}
} else {
var disc = B * B - 4 * A * C;
if (isAroundZero(disc)) {
var K = B / A;
var t1 = -b / a + K; // t1, a is not zero
var t2 = -K / 2; // t2, t3
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
if (t2 >= 0 && t2 <= 1) {
roots[n++] = t2;
}
} else if (disc > 0) {
var discSqrt = mathSqrt(disc);
var Y1 = A * b + 1.5 * a * (-B + discSqrt);
var Y2 = A * b + 1.5 * a * (-B - discSqrt);
if (Y1 < 0) {
Y1 = -mathPow(-Y1, ONE_THIRD);
} else {
Y1 = mathPow(Y1, ONE_THIRD);
}
if (Y2 < 0) {
Y2 = -mathPow(-Y2, ONE_THIRD);
} else {
Y2 = mathPow(Y2, ONE_THIRD);
}
var t1 = (-b - (Y1 + Y2)) / (3 * a);
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
} else {
var T = (2 * A * b - 3 * a * B) / (2 * mathSqrt(A * A * A));
var theta = Math.acos(T) / 3;
var ASqrt = mathSqrt(A);
var tmp = Math.cos(theta);
var t1 = (-b - 2 * ASqrt * tmp) / (3 * a);
var t2 = (-b + ASqrt * (tmp + THREE_SQRT * Math.sin(theta))) / (3 * a);
var t3 = (-b + ASqrt * (tmp - THREE_SQRT * Math.sin(theta))) / (3 * a);
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
if (t2 >= 0 && t2 <= 1) {
roots[n++] = t2;
}
if (t3 >= 0 && t3 <= 1) {
roots[n++] = t3;
}
}
}
return n;
}
/**
* 计算三次贝塞尔方程极限值的位置
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {Array.<number>} extrema
* @return {number} 有效数目
*/
function cubicExtrema(p0, p1, p2, p3, extrema) {
var b = 6 * p2 - 12 * p1 + 6 * p0;
var a = 9 * p1 + 3 * p3 - 3 * p0 - 9 * p2;
var c = 3 * p1 - 3 * p0;
var n = 0;
if (isAroundZero(a)) {
if (isNotAroundZero(b)) {
var t1 = -c / b;
if (t1 >= 0 && t1 <= 1) {
extrema[n++] = t1;
}
}
} else {
var disc = b * b - 4 * a * c;
if (isAroundZero(disc)) {
extrema[0] = -b / (2 * a);
} else if (disc > 0) {
var discSqrt = mathSqrt(disc);
var t1 = (-b + discSqrt) / (2 * a);
var t2 = (-b - discSqrt) / (2 * a);
if (t1 >= 0 && t1 <= 1) {
extrema[n++] = t1;
}
if (t2 >= 0 && t2 <= 1) {
extrema[n++] = t2;
}
}
}
return n;
}
/**
* 细分三次贝塞尔曲线
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {number} t
* @param {Array.<number>} out
*/
function cubicSubdivide(p0, p1, p2, p3, t, out) {
var p01 = (p1 - p0) * t + p0;
var p12 = (p2 - p1) * t + p1;
var p23 = (p3 - p2) * t + p2;
var p012 = (p12 - p01) * t + p01;
var p123 = (p23 - p12) * t + p12;
var p0123 = (p123 - p012) * t + p012; // Seg0
out[0] = p0;
out[1] = p01;
out[2] = p012;
out[3] = p0123; // Seg1
out[4] = p0123;
out[5] = p123;
out[6] = p23;
out[7] = p3;
}
/**
* 投射点到三次贝塞尔曲线上,返回投射距离。
* 投射点有可能会有一个或者多个,这里只返回其中距离最短的一个。
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x3
* @param {number} y3
* @param {number} x
* @param {number} y
* @param {Array.<number>} [out] 投射点
* @return {number}
*/
function cubicProjectPoint(x0, y0, x1, y1, x2, y2, x3, y3, x, y, out) {
// http://pomax.github.io/bezierinfo/#projections
var t;
var interval = 0.005;
var d = Infinity;
var prev;
var next;
var d1;
var d2;
_v0[0] = x;
_v0[1] = y; // 先粗略估计一下可能的最小距离的 t 值
// PENDING
for (var _t = 0; _t < 1; _t += 0.05) {
_v1[0] = cubicAt(x0, x1, x2, x3, _t);
_v1[1] = cubicAt(y0, y1, y2, y3, _t);
d1 = v2DistSquare(_v0, _v1);
if (d1 < d) {
t = _t;
d = d1;
}
}
d = Infinity; // At most 32 iteration
for (var i = 0; i < 32; i++) {
if (interval < EPSILON_NUMERIC) {
break;
}
prev = t - interval;
next = t + interval; // t - interval
_v1[0] = cubicAt(x0, x1, x2, x3, prev);
_v1[1] = cubicAt(y0, y1, y2, y3, prev);
d1 = v2DistSquare(_v1, _v0);
if (prev >= 0 && d1 < d) {
t = prev;
d = d1;
} else {
// t + interval
_v2[0] = cubicAt(x0, x1, x2, x3, next);
_v2[1] = cubicAt(y0, y1, y2, y3, next);
d2 = v2DistSquare(_v2, _v0);
if (next <= 1 && d2 < d) {
t = next;
d = d2;
} else {
interval *= 0.5;
}
}
} // t
if (out) {
out[0] = cubicAt(x0, x1, x2, x3, t);
out[1] = cubicAt(y0, y1, y2, y3, t);
} // console.log(interval, i);
return mathSqrt(d);
}
/**
* 计算二次方贝塞尔值
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} t
* @return {number}
*/
function quadraticAt(p0, p1, p2, t) {
var onet = 1 - t;
return onet * (onet * p0 + 2 * t * p1) + t * t * p2;
}
/**
* 计算二次方贝塞尔导数值
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} t
* @return {number}
*/
function quadraticDerivativeAt(p0, p1, p2, t) {
return 2 * ((1 - t) * (p1 - p0) + t * (p2 - p1));
}
/**
* 计算二次方贝塞尔方程根
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} t
* @param {Array.<number>} roots
* @return {number} 有效根数目
*/
function quadraticRootAt(p0, p1, p2, val, roots) {
var a = p0 - 2 * p1 + p2;
var b = 2 * (p1 - p0);
var c = p0 - val;
var n = 0;
if (isAroundZero(a)) {
if (isNotAroundZero(b)) {
var t1 = -c / b;
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
}
} else {
var disc = b * b - 4 * a * c;
if (isAroundZero(disc)) {
var t1 = -b / (2 * a);
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
} else if (disc > 0) {
var discSqrt = mathSqrt(disc);
var t1 = (-b + discSqrt) / (2 * a);
var t2 = (-b - discSqrt) / (2 * a);
if (t1 >= 0 && t1 <= 1) {
roots[n++] = t1;
}
if (t2 >= 0 && t2 <= 1) {
roots[n++] = t2;
}
}
}
return n;
}
/**
* 计算二次贝塞尔方程极限值
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @return {number}
*/
function quadraticExtremum(p0, p1, p2) {
var divider = p0 + p2 - 2 * p1;
if (divider === 0) {
// p1 is center of p0 and p2
return 0.5;
} else {
return (p0 - p1) / divider;
}
}
/**
* 细分二次贝塞尔曲线
* @memberOf module:zrender/core/curve
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} t
* @param {Array.<number>} out
*/
function quadraticSubdivide(p0, p1, p2, t, out) {
var p01 = (p1 - p0) * t + p0;
var p12 = (p2 - p1) * t + p1;
var p012 = (p12 - p01) * t + p01; // Seg0
out[0] = p0;
out[1] = p01;
out[2] = p012; // Seg1
out[3] = p012;
out[4] = p12;
out[5] = p2;
}
/**
* 投射点到二次贝塞尔曲线上,返回投射距离。
* 投射点有可能会有一个或者多个,这里只返回其中距离最短的一个。
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @param {number} x
* @param {number} y
* @param {Array.<number>} out 投射点
* @return {number}
*/
function quadraticProjectPoint(x0, y0, x1, y1, x2, y2, x, y, out) {
// http://pomax.github.io/bezierinfo/#projections
var t;
var interval = 0.005;
var d = Infinity;
_v0[0] = x;
_v0[1] = y; // 先粗略估计一下可能的最小距离的 t 值
// PENDING
for (var _t = 0; _t < 1; _t += 0.05) {
_v1[0] = quadraticAt(x0, x1, x2, _t);
_v1[1] = quadraticAt(y0, y1, y2, _t);
var d1 = v2DistSquare(_v0, _v1);
if (d1 < d) {
t = _t;
d = d1;
}
}
d = Infinity; // At most 32 iteration
for (var i = 0; i < 32; i++) {
if (interval < EPSILON_NUMERIC) {
break;
}
var prev = t - interval;
var next = t + interval; // t - interval
_v1[0] = quadraticAt(x0, x1, x2, prev);
_v1[1] = quadraticAt(y0, y1, y2, prev);
var d1 = v2DistSquare(_v1, _v0);
if (prev >= 0 && d1 < d) {
t = prev;
d = d1;
} else {
// t + interval
_v2[0] = quadraticAt(x0, x1, x2, next);
_v2[1] = quadraticAt(y0, y1, y2, next);
var d2 = v2DistSquare(_v2, _v0);
if (next <= 1 && d2 < d) {
t = next;
d = d2;
} else {
interval *= 0.5;
}
}
} // t
if (out) {
out[0] = quadraticAt(x0, x1, x2, t);
out[1] = quadraticAt(y0, y1, y2, t);
} // console.log(interval, i);
return mathSqrt(d);
}
exports.cubicAt = cubicAt;
exports.cubicDerivativeAt = cubicDerivativeAt;
exports.cubicRootAt = cubicRootAt;
exports.cubicExtrema = cubicExtrema;
exports.cubicSubdivide = cubicSubdivide;
exports.cubicProjectPoint = cubicProjectPoint;
exports.quadraticAt = quadraticAt;
exports.quadraticDerivativeAt = quadraticDerivativeAt;
exports.quadraticRootAt = quadraticRootAt;
exports.quadraticExtremum = quadraticExtremum;
exports.quadraticSubdivide = quadraticSubdivide;
exports.quadraticProjectPoint = quadraticProjectPoint;

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node_modules/zrender/lib/core/dom.js generated vendored Normal file
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var env = require("./env");
var _fourPointsTransform = require("./fourPointsTransform");
var buildTransformer = _fourPointsTransform.buildTransformer;
var EVENT_SAVED_PROP = '___zrEVENTSAVED';
var _calcOut = [];
/**
* Transform "local coord" from `elFrom` to `elTarget`.
* "local coord": the coord based on the input `el`. The origin point is at
* the position of "left: 0; top: 0;" in the `el`.
*
* Support when CSS transform is used.
*
* Having the `out` (that is, `[outX, outY]`), we can create an DOM element
* and set the CSS style as "left: outX; top: outY;" and append it to `elTarge`
* to locate the element.
*
* For example, this code below positions a child of `document.body` on the event
* point, no matter whether `body` has `margin`/`paddin`/`transfrom`/... :
* ```js
* transformLocalCoord(out, container, document.body, event.offsetX, event.offsetY);
* if (!eqNaN(out[0])) {
* // Then locate the tip element on the event point.
* var tipEl = document.createElement('div');
* tipEl.style.cssText = 'position: absolute; left:' + out[0] + ';top:' + out[1] + ';';
* document.body.appendChild(tipEl);
* }
* ```
*
* Notice: In some env this method is not supported. If called, `out` will be `[NaN, NaN]`.
*
* @param {Array.<number>} out [inX: number, inY: number] The output..
* If can not transform, `out` will not be modified but return `false`.
* @param {HTMLElement} elFrom The `[inX, inY]` is based on elFrom.
* @param {HTMLElement} elTarget The `out` is based on elTarget.
* @param {number} inX
* @param {number} inY
* @return {boolean} Whether transform successfully.
*/
function transformLocalCoord(out, elFrom, elTarget, inX, inY) {
return transformCoordWithViewport(_calcOut, elFrom, inX, inY, true) && transformCoordWithViewport(out, elTarget, _calcOut[0], _calcOut[1]);
}
/**
* Transform between a "viewport coord" and a "local coord".
* "viewport coord": the coord based on the left-top corner of the viewport
* of the browser.
* "local coord": the coord based on the input `el`. The origin point is at
* the position of "left: 0; top: 0;" in the `el`.
*
* Support the case when CSS transform is used on el.
*
* @param {Array.<number>} out [inX: number, inY: number] The output. If `inverse: false`,
* it represents "local coord", otherwise "vireport coord".
* If can not transform, `out` will not be modified but return `false`.
* @param {HTMLElement} el The "local coord" is based on the `el`, see comment above.
* @param {number} inX If `inverse: false`,
* it represents "vireport coord", otherwise "local coord".
* @param {number} inY If `inverse: false`,
* it represents "vireport coord", otherwise "local coord".
* @param {boolean} [inverse=false]
* `true`: from "viewport coord" to "local coord".
* `false`: from "local coord" to "viewport coord".
* @return {boolean} Whether transform successfully.
*/
function transformCoordWithViewport(out, el, inX, inY, inverse) {
if (el.getBoundingClientRect && env.domSupported && !isCanvasEl(el)) {
var saved = el[EVENT_SAVED_PROP] || (el[EVENT_SAVED_PROP] = {});
var markers = prepareCoordMarkers(el, saved);
var transformer = preparePointerTransformer(markers, saved, inverse);
if (transformer) {
transformer(out, inX, inY);
return true;
}
}
return false;
}
function prepareCoordMarkers(el, saved) {
var markers = saved.markers;
if (markers) {
return markers;
}
markers = saved.markers = [];
var propLR = ['left', 'right'];
var propTB = ['top', 'bottom'];
for (var i = 0; i < 4; i++) {
var marker = document.createElement('div');
var stl = marker.style;
var idxLR = i % 2;
var idxTB = (i >> 1) % 2;
stl.cssText = ['position: absolute', 'visibility: hidden', 'padding: 0', 'margin: 0', 'border-width: 0', 'user-select: none', 'width:0', 'height:0', // 'width: 5px',
// 'height: 5px',
propLR[idxLR] + ':0', propTB[idxTB] + ':0', propLR[1 - idxLR] + ':auto', propTB[1 - idxTB] + ':auto', ''].join('!important;');
el.appendChild(marker);
markers.push(marker);
}
return markers;
}
function preparePointerTransformer(markers, saved, inverse) {
var transformerName = inverse ? 'invTrans' : 'trans';
var transformer = saved[transformerName];
var oldSrcCoords = saved.srcCoords;
var oldCoordTheSame = true;
var srcCoords = [];
var destCoords = [];
for (var i = 0; i < 4; i++) {
var rect = markers[i].getBoundingClientRect();
var ii = 2 * i;
var x = rect.left;
var y = rect.top;
srcCoords.push(x, y);
oldCoordTheSame = oldCoordTheSame && oldSrcCoords && x === oldSrcCoords[ii] && y === oldSrcCoords[ii + 1];
destCoords.push(markers[i].offsetLeft, markers[i].offsetTop);
} // Cache to avoid time consuming of `buildTransformer`.
return oldCoordTheSame && transformer ? transformer : (saved.srcCoords = srcCoords, saved[transformerName] = inverse ? buildTransformer(destCoords, srcCoords) : buildTransformer(srcCoords, destCoords));
}
function isCanvasEl(el) {
return el.nodeName.toUpperCase() === 'CANVAS';
}
exports.transformLocalCoord = transformLocalCoord;
exports.transformCoordWithViewport = transformCoordWithViewport;
exports.isCanvasEl = isCanvasEl;

170
node_modules/zrender/lib/core/env.js generated vendored Normal file
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/**
* echarts设备环境识别
*
* @desc echarts基于Canvas纯Javascript图表库提供直观生动可交互可个性化定制的数据统计图表。
* @author firede[firede@firede.us]
* @desc thanks zepto.
*/
/* global wx */
var env = {};
if (typeof wx === 'object' && typeof wx.getSystemInfoSync === 'function') {
// In Weixin Application
env = {
browser: {},
os: {},
node: false,
wxa: true,
// Weixin Application
canvasSupported: true,
svgSupported: false,
touchEventsSupported: true,
domSupported: false
};
} else if (typeof document === 'undefined' && typeof self !== 'undefined') {
// In worker
env = {
browser: {},
os: {},
node: false,
worker: true,
canvasSupported: true,
domSupported: false
};
} else if (typeof navigator === 'undefined') {
// In node
env = {
browser: {},
os: {},
node: true,
worker: false,
// Assume canvas is supported
canvasSupported: true,
svgSupported: true,
domSupported: false
};
} else {
env = detect(navigator.userAgent);
}
var _default = env; // Zepto.js
// (c) 2010-2013 Thomas Fuchs
// Zepto.js may be freely distributed under the MIT license.
function detect(ua) {
var os = {};
var browser = {}; // var webkit = ua.match(/Web[kK]it[\/]{0,1}([\d.]+)/);
// var android = ua.match(/(Android);?[\s\/]+([\d.]+)?/);
// var ipad = ua.match(/(iPad).*OS\s([\d_]+)/);
// var ipod = ua.match(/(iPod)(.*OS\s([\d_]+))?/);
// var iphone = !ipad && ua.match(/(iPhone\sOS)\s([\d_]+)/);
// var webos = ua.match(/(webOS|hpwOS)[\s\/]([\d.]+)/);
// var touchpad = webos && ua.match(/TouchPad/);
// var kindle = ua.match(/Kindle\/([\d.]+)/);
// var silk = ua.match(/Silk\/([\d._]+)/);
// var blackberry = ua.match(/(BlackBerry).*Version\/([\d.]+)/);
// var bb10 = ua.match(/(BB10).*Version\/([\d.]+)/);
// var rimtabletos = ua.match(/(RIM\sTablet\sOS)\s([\d.]+)/);
// var playbook = ua.match(/PlayBook/);
// var chrome = ua.match(/Chrome\/([\d.]+)/) || ua.match(/CriOS\/([\d.]+)/);
var firefox = ua.match(/Firefox\/([\d.]+)/); // var safari = webkit && ua.match(/Mobile\//) && !chrome;
// var webview = ua.match(/(iPhone|iPod|iPad).*AppleWebKit(?!.*Safari)/) && !chrome;
var ie = ua.match(/MSIE\s([\d.]+)/) // IE 11 Trident/7.0; rv:11.0
|| ua.match(/Trident\/.+?rv:(([\d.]+))/);
var edge = ua.match(/Edge\/([\d.]+)/); // IE 12 and 12+
var weChat = /micromessenger/i.test(ua); // Todo: clean this up with a better OS/browser seperation:
// - discern (more) between multiple browsers on android
// - decide if kindle fire in silk mode is android or not
// - Firefox on Android doesn't specify the Android version
// - possibly devide in os, device and browser hashes
// if (browser.webkit = !!webkit) browser.version = webkit[1];
// if (android) os.android = true, os.version = android[2];
// if (iphone && !ipod) os.ios = os.iphone = true, os.version = iphone[2].replace(/_/g, '.');
// if (ipad) os.ios = os.ipad = true, os.version = ipad[2].replace(/_/g, '.');
// if (ipod) os.ios = os.ipod = true, os.version = ipod[3] ? ipod[3].replace(/_/g, '.') : null;
// if (webos) os.webos = true, os.version = webos[2];
// if (touchpad) os.touchpad = true;
// if (blackberry) os.blackberry = true, os.version = blackberry[2];
// if (bb10) os.bb10 = true, os.version = bb10[2];
// if (rimtabletos) os.rimtabletos = true, os.version = rimtabletos[2];
// if (playbook) browser.playbook = true;
// if (kindle) os.kindle = true, os.version = kindle[1];
// if (silk) browser.silk = true, browser.version = silk[1];
// if (!silk && os.android && ua.match(/Kindle Fire/)) browser.silk = true;
// if (chrome) browser.chrome = true, browser.version = chrome[1];
if (firefox) {
browser.firefox = true;
browser.version = firefox[1];
} // if (safari && (ua.match(/Safari/) || !!os.ios)) browser.safari = true;
// if (webview) browser.webview = true;
if (ie) {
browser.ie = true;
browser.version = ie[1];
}
if (edge) {
browser.edge = true;
browser.version = edge[1];
} // It is difficult to detect WeChat in Win Phone precisely, because ua can
// not be set on win phone. So we do not consider Win Phone.
if (weChat) {
browser.weChat = true;
} // os.tablet = !!(ipad || playbook || (android && !ua.match(/Mobile/)) ||
// (firefox && ua.match(/Tablet/)) || (ie && !ua.match(/Phone/) && ua.match(/Touch/)));
// os.phone = !!(!os.tablet && !os.ipod && (android || iphone || webos ||
// (chrome && ua.match(/Android/)) || (chrome && ua.match(/CriOS\/([\d.]+)/)) ||
// (firefox && ua.match(/Mobile/)) || (ie && ua.match(/Touch/))));
return {
browser: browser,
os: os,
node: false,
// 原生canvas支持改极端点了
// canvasSupported : !(browser.ie && parseFloat(browser.version) < 9)
canvasSupported: !!document.createElement('canvas').getContext,
svgSupported: typeof SVGRect !== 'undefined',
// works on most browsers
// IE10/11 does not support touch event, and MS Edge supports them but not by
// default, so we dont check navigator.maxTouchPoints for them here.
touchEventsSupported: 'ontouchstart' in window && !browser.ie && !browser.edge,
// <http://caniuse.com/#search=pointer%20event>.
pointerEventsSupported: // (1) Firefox supports pointer but not by default, only MS browsers are reliable on pointer
// events currently. So we dont use that on other browsers unless tested sufficiently.
// For example, in iOS 13 Mobile Chromium 78, if the touching behavior starts page
// scroll, the `pointermove` event can not be fired any more. That will break some
// features like "pan horizontally to move something and pan vertically to page scroll".
// The horizontal pan probably be interrupted by the casually triggered page scroll.
// (2) Although IE 10 supports pointer event, it use old style and is different from the
// standard. So we exclude that. (IE 10 is hardly used on touch device)
'onpointerdown' in window && (browser.edge || browser.ie && browser.version >= 11),
// passiveSupported: detectPassiveSupport()
domSupported: typeof document !== 'undefined'
};
} // See https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md#feature-detection
// function detectPassiveSupport() {
// // Test via a getter in the options object to see if the passive property is accessed
// var supportsPassive = false;
// try {
// var opts = Object.defineProperty({}, 'passive', {
// get: function() {
// supportsPassive = true;
// }
// });
// window.addEventListener('testPassive', function() {}, opts);
// } catch (e) {
// }
// return supportsPassive;
// }
module.exports = _default;

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var Eventful = require("../mixin/Eventful");
exports.Dispatcher = Eventful;
var env = require("./env");
var _dom = require("./dom");
var isCanvasEl = _dom.isCanvasEl;
var transformCoordWithViewport = _dom.transformCoordWithViewport;
/**
* Utilities for mouse or touch events.
*/
var isDomLevel2 = typeof window !== 'undefined' && !!window.addEventListener;
var MOUSE_EVENT_REG = /^(?:mouse|pointer|contextmenu|drag|drop)|click/;
var _calcOut = [];
/**
* Get the `zrX` and `zrY`, which are relative to the top-left of
* the input `el`.
* CSS transform (2D & 3D) is supported.
*
* The strategy to fetch the coords:
* + If `calculate` is not set as `true`, users of this method should
* ensure that `el` is the same or the same size & location as `e.target`.
* Otherwise the result coords are probably not expected. Because we
* firstly try to get coords from e.offsetX/e.offsetY.
* + If `calculate` is set as `true`, the input `el` can be any element
* and we force to calculate the coords based on `el`.
* + The input `el` should be positionable (not position:static).
*
* The force `calculate` can be used in case like:
* When mousemove event triggered on ec tooltip, `e.target` is not `el`(zr painter.dom).
*
* @param {HTMLElement} el DOM element.
* @param {Event} e Mouse event or touch event.
* @param {Object} out Get `out.zrX` and `out.zrY` as the result.
* @param {boolean} [calculate=false] Whether to force calculate
* the coordinates but not use ones provided by browser.
*/
function clientToLocal(el, e, out, calculate) {
out = out || {}; // According to the W3C Working Draft, offsetX and offsetY should be relative
// to the padding edge of the target element. The only browser using this convention
// is IE. Webkit uses the border edge, Opera uses the content edge, and FireFox does
// not support the properties.
// (see http://www.jacklmoore.com/notes/mouse-position/)
// In zr painter.dom, padding edge equals to border edge.
if (calculate || !env.canvasSupported) {
calculateZrXY(el, e, out);
} // Caution: In FireFox, layerX/layerY Mouse position relative to the closest positioned
// ancestor element, so we should make sure el is positioned (e.g., not position:static).
// BTW1, Webkit don't return the same results as FF in non-simple cases (like add
// zoom-factor, overflow / opacity layers, transforms ...)
// BTW2, (ev.offsetY || ev.pageY - $(ev.target).offset().top) is not correct in preserve-3d.
// <https://bugs.jquery.com/ticket/8523#comment:14>
// BTW3, In ff, offsetX/offsetY is always 0.
else if (env.browser.firefox && e.layerX != null && e.layerX !== e.offsetX) {
out.zrX = e.layerX;
out.zrY = e.layerY;
} // For IE6+, chrome, safari, opera. (When will ff support offsetX?)
else if (e.offsetX != null) {
out.zrX = e.offsetX;
out.zrY = e.offsetY;
} // For some other device, e.g., IOS safari.
else {
calculateZrXY(el, e, out);
}
return out;
}
function calculateZrXY(el, e, out) {
// BlackBerry 5, iOS 3 (original iPhone) don't have getBoundingRect.
if (env.domSupported && el.getBoundingClientRect) {
var ex = e.clientX;
var ey = e.clientY;
if (isCanvasEl(el)) {
// Original approach, which do not support CSS transform.
// marker can not be locationed in a canvas container
// (getBoundingClientRect is always 0). We do not support
// that input a pre-created canvas to zr while using css
// transform in iOS.
var box = el.getBoundingClientRect();
out.zrX = ex - box.left;
out.zrY = ey - box.top;
return;
} else {
if (transformCoordWithViewport(_calcOut, el, ex, ey)) {
out.zrX = _calcOut[0];
out.zrY = _calcOut[1];
return;
}
}
}
out.zrX = out.zrY = 0;
}
/**
* Find native event compat for legency IE.
* Should be called at the begining of a native event listener.
*
* @param {Event} [e] Mouse event or touch event or pointer event.
* For lagency IE, we use `window.event` is used.
* @return {Event} The native event.
*/
function getNativeEvent(e) {
return e || window.event;
}
/**
* Normalize the coordinates of the input event.
*
* Get the `e.zrX` and `e.zrY`, which are relative to the top-left of
* the input `el`.
* Get `e.zrDelta` if using mouse wheel.
* Get `e.which`, see the comment inside this function.
*
* Do not calculate repeatly if `zrX` and `zrY` already exist.
*
* Notice: see comments in `clientToLocal`. check the relationship
* between the result coords and the parameters `el` and `calculate`.
*
* @param {HTMLElement} el DOM element.
* @param {Event} [e] See `getNativeEvent`.
* @param {boolean} [calculate=false] Whether to force calculate
* the coordinates but not use ones provided by browser.
* @return {UIEvent} The normalized native UIEvent.
*/
function normalizeEvent(el, e, calculate) {
e = getNativeEvent(e);
if (e.zrX != null) {
return e;
}
var eventType = e.type;
var isTouch = eventType && eventType.indexOf('touch') >= 0;
if (!isTouch) {
clientToLocal(el, e, e, calculate);
e.zrDelta = e.wheelDelta ? e.wheelDelta / 120 : -(e.detail || 0) / 3;
} else {
var touch = eventType !== 'touchend' ? e.targetTouches[0] : e.changedTouches[0];
touch && clientToLocal(el, touch, e, calculate);
} // Add which for click: 1 === left; 2 === middle; 3 === right; otherwise: 0;
// See jQuery: https://github.com/jquery/jquery/blob/master/src/event.js
// If e.which has been defined, it may be readonly,
// see: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/which
var button = e.button;
if (e.which == null && button !== undefined && MOUSE_EVENT_REG.test(e.type)) {
e.which = button & 1 ? 1 : button & 2 ? 3 : button & 4 ? 2 : 0;
} // [Caution]: `e.which` from browser is not always reliable. For example,
// when press left button and `mousemove (pointermove)` in Edge, the `e.which`
// is 65536 and the `e.button` is -1. But the `mouseup (pointerup)` and
// `mousedown (pointerdown)` is the same as Chrome does.
return e;
}
/**
* @param {HTMLElement} el
* @param {string} name
* @param {Function} handler
* @param {Object|boolean} opt If boolean, means `opt.capture`
* @param {boolean} [opt.capture=false]
* @param {boolean} [opt.passive=false]
*/
function addEventListener(el, name, handler, opt) {
if (isDomLevel2) {
// Reproduct the console warning:
// [Violation] Added non-passive event listener to a scroll-blocking <some> event.
// Consider marking event handler as 'passive' to make the page more responsive.
// Just set console log level: verbose in chrome dev tool.
// then the warning log will be printed when addEventListener called.
// See https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md
// We have not yet found a neat way to using passive. Because in zrender the dom event
// listener delegate all of the upper events of element. Some of those events need
// to prevent default. For example, the feature `preventDefaultMouseMove` of echarts.
// Before passive can be adopted, these issues should be considered:
// (1) Whether and how a zrender user specifies an event listener passive. And by default,
// passive or not.
// (2) How to tread that some zrender event listener is passive, and some is not. If
// we use other way but not preventDefault of mousewheel and touchmove, browser
// compatibility should be handled.
// var opts = (env.passiveSupported && name === 'mousewheel')
// ? {passive: true}
// // By default, the third param of el.addEventListener is `capture: false`.
// : void 0;
// el.addEventListener(name, handler /* , opts */);
el.addEventListener(name, handler, opt);
} else {
// For simplicity, do not implement `setCapture` for IE9-.
el.attachEvent('on' + name, handler);
}
}
/**
* Parameter are the same as `addEventListener`.
*
* Notice that if a listener is registered twice, one with capture and one without,
* remove each one separately. Removal of a capturing listener does not affect a
* non-capturing version of the same listener, and vice versa.
*/
function removeEventListener(el, name, handler, opt) {
if (isDomLevel2) {
el.removeEventListener(name, handler, opt);
} else {
el.detachEvent('on' + name, handler);
}
}
/**
* preventDefault and stopPropagation.
* Notice: do not use this method in zrender. It can only be
* used by upper applications if necessary.
*
* @param {Event} e A mouse or touch event.
*/
var stop = isDomLevel2 ? function (e) {
e.preventDefault();
e.stopPropagation();
e.cancelBubble = true;
} : function (e) {
e.returnValue = false;
e.cancelBubble = true;
};
/**
* This method only works for mouseup and mousedown. The functionality is restricted
* for fault tolerance, See the `e.which` compatibility above.
*
* @param {MouseEvent} e
* @return {boolean}
*/
function isMiddleOrRightButtonOnMouseUpDown(e) {
return e.which === 2 || e.which === 3;
}
/**
* To be removed.
* @deprecated
*/
function notLeftMouse(e) {
// If e.which is undefined, considered as left mouse event.
return e.which > 1;
} // For backward compatibility
exports.clientToLocal = clientToLocal;
exports.getNativeEvent = getNativeEvent;
exports.normalizeEvent = normalizeEvent;
exports.addEventListener = addEventListener;
exports.removeEventListener = removeEventListener;
exports.stop = stop;
exports.isMiddleOrRightButtonOnMouseUpDown = isMiddleOrRightButtonOnMouseUpDown;
exports.notLeftMouse = notLeftMouse;

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/**
* The algoritm is learnt from
* https://franklinta.com/2014/09/08/computing-css-matrix3d-transforms/
* And we made some optimization for matrix inversion.
* Other similar approaches:
* "cv::getPerspectiveTransform", "Direct Linear Transformation".
*/
var LN2 = Math.log(2);
function determinant(rows, rank, rowStart, rowMask, colMask, detCache) {
var cacheKey = rowMask + '-' + colMask;
var fullRank = rows.length;
if (detCache.hasOwnProperty(cacheKey)) {
return detCache[cacheKey];
}
if (rank === 1) {
// In this case the colMask must be like: `11101111`. We can find the place of `0`.
var colStart = Math.round(Math.log((1 << fullRank) - 1 & ~colMask) / LN2);
return rows[rowStart][colStart];
}
var subRowMask = rowMask | 1 << rowStart;
var subRowStart = rowStart + 1;
while (rowMask & 1 << subRowStart) {
subRowStart++;
}
var sum = 0;
for (var j = 0, colLocalIdx = 0; j < fullRank; j++) {
var colTag = 1 << j;
if (!(colTag & colMask)) {
sum += (colLocalIdx % 2 ? -1 : 1) * rows[rowStart][j] // det(subMatrix(0, j))
* determinant(rows, rank - 1, subRowStart, subRowMask, colMask | colTag, detCache);
colLocalIdx++;
}
}
detCache[cacheKey] = sum;
return sum;
}
/**
* Usage:
* ```js
* var transformer = buildTransformer(
* [10, 44, 100, 44, 100, 300, 10, 300],
* [50, 54, 130, 14, 140, 330, 14, 220]
* );
* var out = [];
* transformer && transformer([11, 33], out);
* ```
*
* Notice: `buildTransformer` may take more than 10ms in some Android device.
*
* @param {Array.<number>} src source four points, [x0, y0, x1, y1, x2, y2, x3, y3]
* @param {Array.<number>} dest destination four points, [x0, y0, x1, y1, x2, y2, x3, y3]
* @return {Function} transformer If fail, return null/undefined.
*/
function buildTransformer(src, dest) {
var mA = [[src[0], src[1], 1, 0, 0, 0, -dest[0] * src[0], -dest[0] * src[1]], [0, 0, 0, src[0], src[1], 1, -dest[1] * src[0], -dest[1] * src[1]], [src[2], src[3], 1, 0, 0, 0, -dest[2] * src[2], -dest[2] * src[3]], [0, 0, 0, src[2], src[3], 1, -dest[3] * src[2], -dest[3] * src[3]], [src[4], src[5], 1, 0, 0, 0, -dest[4] * src[4], -dest[4] * src[5]], [0, 0, 0, src[4], src[5], 1, -dest[5] * src[4], -dest[5] * src[5]], [src[6], src[7], 1, 0, 0, 0, -dest[6] * src[6], -dest[6] * src[7]], [0, 0, 0, src[6], src[7], 1, -dest[7] * src[6], -dest[7] * src[7]]];
var detCache = {};
var det = determinant(mA, 8, 0, 0, 0, detCache);
if (det === 0) {
// can not make transformer when and only when
// any three of the markers are collinear.
return;
} // `invert(mA) * dest`, that is, `adj(mA) / det * dest`.
var vh = [];
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 8; j++) {
vh[j] == null && (vh[j] = 0);
vh[j] += ((i + j) % 2 ? -1 : 1) * // det(subMatrix(i, j))
determinant(mA, 7, i === 0 ? 1 : 0, 1 << i, 1 << j, detCache) / det * dest[i];
}
}
return function (out, srcPointX, srcPointY) {
var pk = srcPointX * vh[6] + srcPointY * vh[7] + 1;
out[0] = (srcPointX * vh[0] + srcPointY * vh[1] + vh[2]) / pk;
out[1] = (srcPointX * vh[3] + srcPointY * vh[4] + vh[5]) / pk;
};
}
exports.buildTransformer = buildTransformer;

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/**
* zrender: 生成唯一id
*
* @author errorrik (errorrik@gmail.com)
*/
var idStart = 0x0907;
function _default() {
return idStart++;
}
module.exports = _default;

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var _config = require("../config");
var debugMode = _config.debugMode;
var logError = function () {};
if (debugMode === 1) {
logError = console.error;
}
var _default = logError;
module.exports = _default;

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/**
* 3x2矩阵操作类
* @exports zrender/tool/matrix
*/
/* global Float32Array */
var ArrayCtor = typeof Float32Array === 'undefined' ? Array : Float32Array;
/**
* Create a identity matrix.
* @return {Float32Array|Array.<number>}
*/
function create() {
var out = new ArrayCtor(6);
identity(out);
return out;
}
/**
* 设置矩阵为单位矩阵
* @param {Float32Array|Array.<number>} out
*/
function identity(out) {
out[0] = 1;
out[1] = 0;
out[2] = 0;
out[3] = 1;
out[4] = 0;
out[5] = 0;
return out;
}
/**
* 复制矩阵
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} m
*/
function copy(out, m) {
out[0] = m[0];
out[1] = m[1];
out[2] = m[2];
out[3] = m[3];
out[4] = m[4];
out[5] = m[5];
return out;
}
/**
* 矩阵相乘
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} m1
* @param {Float32Array|Array.<number>} m2
*/
function mul(out, m1, m2) {
// Consider matrix.mul(m, m2, m);
// where out is the same as m2.
// So use temp variable to escape error.
var out0 = m1[0] * m2[0] + m1[2] * m2[1];
var out1 = m1[1] * m2[0] + m1[3] * m2[1];
var out2 = m1[0] * m2[2] + m1[2] * m2[3];
var out3 = m1[1] * m2[2] + m1[3] * m2[3];
var out4 = m1[0] * m2[4] + m1[2] * m2[5] + m1[4];
var out5 = m1[1] * m2[4] + m1[3] * m2[5] + m1[5];
out[0] = out0;
out[1] = out1;
out[2] = out2;
out[3] = out3;
out[4] = out4;
out[5] = out5;
return out;
}
/**
* 平移变换
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} a
* @param {Float32Array|Array.<number>} v
*/
function translate(out, a, v) {
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
out[4] = a[4] + v[0];
out[5] = a[5] + v[1];
return out;
}
/**
* 旋转变换
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} a
* @param {number} rad
*/
function rotate(out, a, rad) {
var aa = a[0];
var ac = a[2];
var atx = a[4];
var ab = a[1];
var ad = a[3];
var aty = a[5];
var st = Math.sin(rad);
var ct = Math.cos(rad);
out[0] = aa * ct + ab * st;
out[1] = -aa * st + ab * ct;
out[2] = ac * ct + ad * st;
out[3] = -ac * st + ct * ad;
out[4] = ct * atx + st * aty;
out[5] = ct * aty - st * atx;
return out;
}
/**
* 缩放变换
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} a
* @param {Float32Array|Array.<number>} v
*/
function scale(out, a, v) {
var vx = v[0];
var vy = v[1];
out[0] = a[0] * vx;
out[1] = a[1] * vy;
out[2] = a[2] * vx;
out[3] = a[3] * vy;
out[4] = a[4] * vx;
out[5] = a[5] * vy;
return out;
}
/**
* 求逆矩阵
* @param {Float32Array|Array.<number>} out
* @param {Float32Array|Array.<number>} a
*/
function invert(out, a) {
var aa = a[0];
var ac = a[2];
var atx = a[4];
var ab = a[1];
var ad = a[3];
var aty = a[5];
var det = aa * ad - ab * ac;
if (!det) {
return null;
}
det = 1.0 / det;
out[0] = ad * det;
out[1] = -ab * det;
out[2] = -ac * det;
out[3] = aa * det;
out[4] = (ac * aty - ad * atx) * det;
out[5] = (ab * atx - aa * aty) * det;
return out;
}
/**
* Clone a new matrix.
* @param {Float32Array|Array.<number>} a
*/
function clone(a) {
var b = create();
copy(b, a);
return b;
}
exports.create = create;
exports.identity = identity;
exports.copy = copy;
exports.mul = mul;
exports.translate = translate;
exports.rotate = rotate;
exports.scale = scale;
exports.invert = invert;
exports.clone = clone;

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node_modules/zrender/lib/core/timsort.js generated vendored Normal file
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// https://github.com/mziccard/node-timsort
var DEFAULT_MIN_MERGE = 32;
var DEFAULT_MIN_GALLOPING = 7;
var DEFAULT_TMP_STORAGE_LENGTH = 256;
function minRunLength(n) {
var r = 0;
while (n >= DEFAULT_MIN_MERGE) {
r |= n & 1;
n >>= 1;
}
return n + r;
}
function makeAscendingRun(array, lo, hi, compare) {
var runHi = lo + 1;
if (runHi === hi) {
return 1;
}
if (compare(array[runHi++], array[lo]) < 0) {
while (runHi < hi && compare(array[runHi], array[runHi - 1]) < 0) {
runHi++;
}
reverseRun(array, lo, runHi);
} else {
while (runHi < hi && compare(array[runHi], array[runHi - 1]) >= 0) {
runHi++;
}
}
return runHi - lo;
}
function reverseRun(array, lo, hi) {
hi--;
while (lo < hi) {
var t = array[lo];
array[lo++] = array[hi];
array[hi--] = t;
}
}
function binaryInsertionSort(array, lo, hi, start, compare) {
if (start === lo) {
start++;
}
for (; start < hi; start++) {
var pivot = array[start];
var left = lo;
var right = start;
var mid;
while (left < right) {
mid = left + right >>> 1;
if (compare(pivot, array[mid]) < 0) {
right = mid;
} else {
left = mid + 1;
}
}
var n = start - left;
switch (n) {
case 3:
array[left + 3] = array[left + 2];
case 2:
array[left + 2] = array[left + 1];
case 1:
array[left + 1] = array[left];
break;
default:
while (n > 0) {
array[left + n] = array[left + n - 1];
n--;
}
}
array[left] = pivot;
}
}
function gallopLeft(value, array, start, length, hint, compare) {
var lastOffset = 0;
var maxOffset = 0;
var offset = 1;
if (compare(value, array[start + hint]) > 0) {
maxOffset = length - hint;
while (offset < maxOffset && compare(value, array[start + hint + offset]) > 0) {
lastOffset = offset;
offset = (offset << 1) + 1;
if (offset <= 0) {
offset = maxOffset;
}
}
if (offset > maxOffset) {
offset = maxOffset;
}
lastOffset += hint;
offset += hint;
} else {
maxOffset = hint + 1;
while (offset < maxOffset && compare(value, array[start + hint - offset]) <= 0) {
lastOffset = offset;
offset = (offset << 1) + 1;
if (offset <= 0) {
offset = maxOffset;
}
}
if (offset > maxOffset) {
offset = maxOffset;
}
var tmp = lastOffset;
lastOffset = hint - offset;
offset = hint - tmp;
}
lastOffset++;
while (lastOffset < offset) {
var m = lastOffset + (offset - lastOffset >>> 1);
if (compare(value, array[start + m]) > 0) {
lastOffset = m + 1;
} else {
offset = m;
}
}
return offset;
}
function gallopRight(value, array, start, length, hint, compare) {
var lastOffset = 0;
var maxOffset = 0;
var offset = 1;
if (compare(value, array[start + hint]) < 0) {
maxOffset = hint + 1;
while (offset < maxOffset && compare(value, array[start + hint - offset]) < 0) {
lastOffset = offset;
offset = (offset << 1) + 1;
if (offset <= 0) {
offset = maxOffset;
}
}
if (offset > maxOffset) {
offset = maxOffset;
}
var tmp = lastOffset;
lastOffset = hint - offset;
offset = hint - tmp;
} else {
maxOffset = length - hint;
while (offset < maxOffset && compare(value, array[start + hint + offset]) >= 0) {
lastOffset = offset;
offset = (offset << 1) + 1;
if (offset <= 0) {
offset = maxOffset;
}
}
if (offset > maxOffset) {
offset = maxOffset;
}
lastOffset += hint;
offset += hint;
}
lastOffset++;
while (lastOffset < offset) {
var m = lastOffset + (offset - lastOffset >>> 1);
if (compare(value, array[start + m]) < 0) {
offset = m;
} else {
lastOffset = m + 1;
}
}
return offset;
}
function TimSort(array, compare) {
var minGallop = DEFAULT_MIN_GALLOPING;
var length = 0;
var tmpStorageLength = DEFAULT_TMP_STORAGE_LENGTH;
var stackLength = 0;
var runStart;
var runLength;
var stackSize = 0;
length = array.length;
if (length < 2 * DEFAULT_TMP_STORAGE_LENGTH) {
tmpStorageLength = length >>> 1;
}
var tmp = [];
stackLength = length < 120 ? 5 : length < 1542 ? 10 : length < 119151 ? 19 : 40;
runStart = [];
runLength = [];
function pushRun(_runStart, _runLength) {
runStart[stackSize] = _runStart;
runLength[stackSize] = _runLength;
stackSize += 1;
}
function mergeRuns() {
while (stackSize > 1) {
var n = stackSize - 2;
if (n >= 1 && runLength[n - 1] <= runLength[n] + runLength[n + 1] || n >= 2 && runLength[n - 2] <= runLength[n] + runLength[n - 1]) {
if (runLength[n - 1] < runLength[n + 1]) {
n--;
}
} else if (runLength[n] > runLength[n + 1]) {
break;
}
mergeAt(n);
}
}
function forceMergeRuns() {
while (stackSize > 1) {
var n = stackSize - 2;
if (n > 0 && runLength[n - 1] < runLength[n + 1]) {
n--;
}
mergeAt(n);
}
}
function mergeAt(i) {
var start1 = runStart[i];
var length1 = runLength[i];
var start2 = runStart[i + 1];
var length2 = runLength[i + 1];
runLength[i] = length1 + length2;
if (i === stackSize - 3) {
runStart[i + 1] = runStart[i + 2];
runLength[i + 1] = runLength[i + 2];
}
stackSize--;
var k = gallopRight(array[start2], array, start1, length1, 0, compare);
start1 += k;
length1 -= k;
if (length1 === 0) {
return;
}
length2 = gallopLeft(array[start1 + length1 - 1], array, start2, length2, length2 - 1, compare);
if (length2 === 0) {
return;
}
if (length1 <= length2) {
mergeLow(start1, length1, start2, length2);
} else {
mergeHigh(start1, length1, start2, length2);
}
}
function mergeLow(start1, length1, start2, length2) {
var i = 0;
for (i = 0; i < length1; i++) {
tmp[i] = array[start1 + i];
}
var cursor1 = 0;
var cursor2 = start2;
var dest = start1;
array[dest++] = array[cursor2++];
if (--length2 === 0) {
for (i = 0; i < length1; i++) {
array[dest + i] = tmp[cursor1 + i];
}
return;
}
if (length1 === 1) {
for (i = 0; i < length2; i++) {
array[dest + i] = array[cursor2 + i];
}
array[dest + length2] = tmp[cursor1];
return;
}
var _minGallop = minGallop;
var count1;
var count2;
var exit;
while (1) {
count1 = 0;
count2 = 0;
exit = false;
do {
if (compare(array[cursor2], tmp[cursor1]) < 0) {
array[dest++] = array[cursor2++];
count2++;
count1 = 0;
if (--length2 === 0) {
exit = true;
break;
}
} else {
array[dest++] = tmp[cursor1++];
count1++;
count2 = 0;
if (--length1 === 1) {
exit = true;
break;
}
}
} while ((count1 | count2) < _minGallop);
if (exit) {
break;
}
do {
count1 = gallopRight(array[cursor2], tmp, cursor1, length1, 0, compare);
if (count1 !== 0) {
for (i = 0; i < count1; i++) {
array[dest + i] = tmp[cursor1 + i];
}
dest += count1;
cursor1 += count1;
length1 -= count1;
if (length1 <= 1) {
exit = true;
break;
}
}
array[dest++] = array[cursor2++];
if (--length2 === 0) {
exit = true;
break;
}
count2 = gallopLeft(tmp[cursor1], array, cursor2, length2, 0, compare);
if (count2 !== 0) {
for (i = 0; i < count2; i++) {
array[dest + i] = array[cursor2 + i];
}
dest += count2;
cursor2 += count2;
length2 -= count2;
if (length2 === 0) {
exit = true;
break;
}
}
array[dest++] = tmp[cursor1++];
if (--length1 === 1) {
exit = true;
break;
}
_minGallop--;
} while (count1 >= DEFAULT_MIN_GALLOPING || count2 >= DEFAULT_MIN_GALLOPING);
if (exit) {
break;
}
if (_minGallop < 0) {
_minGallop = 0;
}
_minGallop += 2;
}
minGallop = _minGallop;
minGallop < 1 && (minGallop = 1);
if (length1 === 1) {
for (i = 0; i < length2; i++) {
array[dest + i] = array[cursor2 + i];
}
array[dest + length2] = tmp[cursor1];
} else if (length1 === 0) {
throw new Error(); // throw new Error('mergeLow preconditions were not respected');
} else {
for (i = 0; i < length1; i++) {
array[dest + i] = tmp[cursor1 + i];
}
}
}
function mergeHigh(start1, length1, start2, length2) {
var i = 0;
for (i = 0; i < length2; i++) {
tmp[i] = array[start2 + i];
}
var cursor1 = start1 + length1 - 1;
var cursor2 = length2 - 1;
var dest = start2 + length2 - 1;
var customCursor = 0;
var customDest = 0;
array[dest--] = array[cursor1--];
if (--length1 === 0) {
customCursor = dest - (length2 - 1);
for (i = 0; i < length2; i++) {
array[customCursor + i] = tmp[i];
}
return;
}
if (length2 === 1) {
dest -= length1;
cursor1 -= length1;
customDest = dest + 1;
customCursor = cursor1 + 1;
for (i = length1 - 1; i >= 0; i--) {
array[customDest + i] = array[customCursor + i];
}
array[dest] = tmp[cursor2];
return;
}
var _minGallop = minGallop;
while (true) {
var count1 = 0;
var count2 = 0;
var exit = false;
do {
if (compare(tmp[cursor2], array[cursor1]) < 0) {
array[dest--] = array[cursor1--];
count1++;
count2 = 0;
if (--length1 === 0) {
exit = true;
break;
}
} else {
array[dest--] = tmp[cursor2--];
count2++;
count1 = 0;
if (--length2 === 1) {
exit = true;
break;
}
}
} while ((count1 | count2) < _minGallop);
if (exit) {
break;
}
do {
count1 = length1 - gallopRight(tmp[cursor2], array, start1, length1, length1 - 1, compare);
if (count1 !== 0) {
dest -= count1;
cursor1 -= count1;
length1 -= count1;
customDest = dest + 1;
customCursor = cursor1 + 1;
for (i = count1 - 1; i >= 0; i--) {
array[customDest + i] = array[customCursor + i];
}
if (length1 === 0) {
exit = true;
break;
}
}
array[dest--] = tmp[cursor2--];
if (--length2 === 1) {
exit = true;
break;
}
count2 = length2 - gallopLeft(array[cursor1], tmp, 0, length2, length2 - 1, compare);
if (count2 !== 0) {
dest -= count2;
cursor2 -= count2;
length2 -= count2;
customDest = dest + 1;
customCursor = cursor2 + 1;
for (i = 0; i < count2; i++) {
array[customDest + i] = tmp[customCursor + i];
}
if (length2 <= 1) {
exit = true;
break;
}
}
array[dest--] = array[cursor1--];
if (--length1 === 0) {
exit = true;
break;
}
_minGallop--;
} while (count1 >= DEFAULT_MIN_GALLOPING || count2 >= DEFAULT_MIN_GALLOPING);
if (exit) {
break;
}
if (_minGallop < 0) {
_minGallop = 0;
}
_minGallop += 2;
}
minGallop = _minGallop;
if (minGallop < 1) {
minGallop = 1;
}
if (length2 === 1) {
dest -= length1;
cursor1 -= length1;
customDest = dest + 1;
customCursor = cursor1 + 1;
for (i = length1 - 1; i >= 0; i--) {
array[customDest + i] = array[customCursor + i];
}
array[dest] = tmp[cursor2];
} else if (length2 === 0) {
throw new Error(); // throw new Error('mergeHigh preconditions were not respected');
} else {
customCursor = dest - (length2 - 1);
for (i = 0; i < length2; i++) {
array[customCursor + i] = tmp[i];
}
}
}
this.mergeRuns = mergeRuns;
this.forceMergeRuns = forceMergeRuns;
this.pushRun = pushRun;
}
function sort(array, compare, lo, hi) {
if (!lo) {
lo = 0;
}
if (!hi) {
hi = array.length;
}
var remaining = hi - lo;
if (remaining < 2) {
return;
}
var runLength = 0;
if (remaining < DEFAULT_MIN_MERGE) {
runLength = makeAscendingRun(array, lo, hi, compare);
binaryInsertionSort(array, lo, hi, lo + runLength, compare);
return;
}
var ts = new TimSort(array, compare);
var minRun = minRunLength(remaining);
do {
runLength = makeAscendingRun(array, lo, hi, compare);
if (runLength < minRun) {
var force = remaining;
if (force > minRun) {
force = minRun;
}
binaryInsertionSort(array, lo, lo + force, lo + runLength, compare);
runLength = force;
}
ts.pushRun(lo, runLength);
ts.mergeRuns();
remaining -= runLength;
lo += runLength;
} while (remaining !== 0);
ts.forceMergeRuns();
}
module.exports = sort;

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/**
* @module zrender/core/util
*/
// 用于处理merge时无法遍历Date等对象的问题
var BUILTIN_OBJECT = {
'[object Function]': 1,
'[object RegExp]': 1,
'[object Date]': 1,
'[object Error]': 1,
'[object CanvasGradient]': 1,
'[object CanvasPattern]': 1,
// For node-canvas
'[object Image]': 1,
'[object Canvas]': 1
};
var TYPED_ARRAY = {
'[object Int8Array]': 1,
'[object Uint8Array]': 1,
'[object Uint8ClampedArray]': 1,
'[object Int16Array]': 1,
'[object Uint16Array]': 1,
'[object Int32Array]': 1,
'[object Uint32Array]': 1,
'[object Float32Array]': 1,
'[object Float64Array]': 1
};
var objToString = Object.prototype.toString;
var arrayProto = Array.prototype;
var nativeForEach = arrayProto.forEach;
var nativeFilter = arrayProto.filter;
var nativeSlice = arrayProto.slice;
var nativeMap = arrayProto.map;
var nativeReduce = arrayProto.reduce; // Avoid assign to an exported variable, for transforming to cjs.
var methods = {};
function $override(name, fn) {
// Clear ctx instance for different environment
if (name === 'createCanvas') {
_ctx = null;
}
methods[name] = fn;
}
/**
* Those data types can be cloned:
* Plain object, Array, TypedArray, number, string, null, undefined.
* Those data types will be assgined using the orginal data:
* BUILTIN_OBJECT
* Instance of user defined class will be cloned to a plain object, without
* properties in prototype.
* Other data types is not supported (not sure what will happen).
*
* Caution: do not support clone Date, for performance consideration.
* (There might be a large number of date in `series.data`).
* So date should not be modified in and out of echarts.
*
* @param {*} source
* @return {*} new
*/
function clone(source) {
if (source == null || typeof source !== 'object') {
return source;
}
var result = source;
var typeStr = objToString.call(source);
if (typeStr === '[object Array]') {
if (!isPrimitive(source)) {
result = [];
for (var i = 0, len = source.length; i < len; i++) {
result[i] = clone(source[i]);
}
}
} else if (TYPED_ARRAY[typeStr]) {
if (!isPrimitive(source)) {
var Ctor = source.constructor;
if (source.constructor.from) {
result = Ctor.from(source);
} else {
result = new Ctor(source.length);
for (var i = 0, len = source.length; i < len; i++) {
result[i] = clone(source[i]);
}
}
}
} else if (!BUILTIN_OBJECT[typeStr] && !isPrimitive(source) && !isDom(source)) {
result = {};
for (var key in source) {
if (source.hasOwnProperty(key)) {
result[key] = clone(source[key]);
}
}
}
return result;
}
/**
* @memberOf module:zrender/core/util
* @param {*} target
* @param {*} source
* @param {boolean} [overwrite=false]
*/
function merge(target, source, overwrite) {
// We should escapse that source is string
// and enter for ... in ...
if (!isObject(source) || !isObject(target)) {
return overwrite ? clone(source) : target;
}
for (var key in source) {
if (source.hasOwnProperty(key)) {
var targetProp = target[key];
var sourceProp = source[key];
if (isObject(sourceProp) && isObject(targetProp) && !isArray(sourceProp) && !isArray(targetProp) && !isDom(sourceProp) && !isDom(targetProp) && !isBuiltInObject(sourceProp) && !isBuiltInObject(targetProp) && !isPrimitive(sourceProp) && !isPrimitive(targetProp)) {
// 如果需要递归覆盖就递归调用merge
merge(targetProp, sourceProp, overwrite);
} else if (overwrite || !(key in target)) {
// 否则只处理overwrite为true或者在目标对象中没有此属性的情况
// NOTE在 target[key] 不存在的时候也是直接覆盖
target[key] = clone(source[key], true);
}
}
}
return target;
}
/**
* @param {Array} targetAndSources The first item is target, and the rests are source.
* @param {boolean} [overwrite=false]
* @return {*} target
*/
function mergeAll(targetAndSources, overwrite) {
var result = targetAndSources[0];
for (var i = 1, len = targetAndSources.length; i < len; i++) {
result = merge(result, targetAndSources[i], overwrite);
}
return result;
}
/**
* @param {*} target
* @param {*} source
* @memberOf module:zrender/core/util
*/
function extend(target, source) {
for (var key in source) {
if (source.hasOwnProperty(key)) {
target[key] = source[key];
}
}
return target;
}
/**
* @param {*} target
* @param {*} source
* @param {boolean} [overlay=false]
* @memberOf module:zrender/core/util
*/
function defaults(target, source, overlay) {
for (var key in source) {
if (source.hasOwnProperty(key) && (overlay ? source[key] != null : target[key] == null)) {
target[key] = source[key];
}
}
return target;
}
var createCanvas = function () {
return methods.createCanvas();
};
methods.createCanvas = function () {
return document.createElement('canvas');
}; // FIXME
var _ctx;
function getContext() {
if (!_ctx) {
// Use util.createCanvas instead of createCanvas
// because createCanvas may be overwritten in different environment
_ctx = createCanvas().getContext('2d');
}
return _ctx;
}
/**
* 查询数组中元素的index
* @memberOf module:zrender/core/util
*/
function indexOf(array, value) {
if (array) {
if (array.indexOf) {
return array.indexOf(value);
}
for (var i = 0, len = array.length; i < len; i++) {
if (array[i] === value) {
return i;
}
}
}
return -1;
}
/**
* 构造类继承关系
*
* @memberOf module:zrender/core/util
* @param {Function} clazz 源类
* @param {Function} baseClazz 基类
*/
function inherits(clazz, baseClazz) {
var clazzPrototype = clazz.prototype;
function F() {}
F.prototype = baseClazz.prototype;
clazz.prototype = new F();
for (var prop in clazzPrototype) {
if (clazzPrototype.hasOwnProperty(prop)) {
clazz.prototype[prop] = clazzPrototype[prop];
}
}
clazz.prototype.constructor = clazz;
clazz.superClass = baseClazz;
}
/**
* @memberOf module:zrender/core/util
* @param {Object|Function} target
* @param {Object|Function} sorce
* @param {boolean} overlay
*/
function mixin(target, source, overlay) {
target = 'prototype' in target ? target.prototype : target;
source = 'prototype' in source ? source.prototype : source;
defaults(target, source, overlay);
}
/**
* Consider typed array.
* @param {Array|TypedArray} data
*/
function isArrayLike(data) {
if (!data) {
return;
}
if (typeof data === 'string') {
return false;
}
return typeof data.length === 'number';
}
/**
* 数组或对象遍历
* @memberOf module:zrender/core/util
* @param {Object|Array} obj
* @param {Function} cb
* @param {*} [context]
*/
function each(obj, cb, context) {
if (!(obj && cb)) {
return;
}
if (obj.forEach && obj.forEach === nativeForEach) {
obj.forEach(cb, context);
} else if (obj.length === +obj.length) {
for (var i = 0, len = obj.length; i < len; i++) {
cb.call(context, obj[i], i, obj);
}
} else {
for (var key in obj) {
if (obj.hasOwnProperty(key)) {
cb.call(context, obj[key], key, obj);
}
}
}
}
/**
* 数组映射
* @memberOf module:zrender/core/util
* @param {Array} obj
* @param {Function} cb
* @param {*} [context]
* @return {Array}
*/
function map(obj, cb, context) {
if (!(obj && cb)) {
return;
}
if (obj.map && obj.map === nativeMap) {
return obj.map(cb, context);
} else {
var result = [];
for (var i = 0, len = obj.length; i < len; i++) {
result.push(cb.call(context, obj[i], i, obj));
}
return result;
}
}
/**
* @memberOf module:zrender/core/util
* @param {Array} obj
* @param {Function} cb
* @param {Object} [memo]
* @param {*} [context]
* @return {Array}
*/
function reduce(obj, cb, memo, context) {
if (!(obj && cb)) {
return;
}
if (obj.reduce && obj.reduce === nativeReduce) {
return obj.reduce(cb, memo, context);
} else {
for (var i = 0, len = obj.length; i < len; i++) {
memo = cb.call(context, memo, obj[i], i, obj);
}
return memo;
}
}
/**
* 数组过滤
* @memberOf module:zrender/core/util
* @param {Array} obj
* @param {Function} cb
* @param {*} [context]
* @return {Array}
*/
function filter(obj, cb, context) {
if (!(obj && cb)) {
return;
}
if (obj.filter && obj.filter === nativeFilter) {
return obj.filter(cb, context);
} else {
var result = [];
for (var i = 0, len = obj.length; i < len; i++) {
if (cb.call(context, obj[i], i, obj)) {
result.push(obj[i]);
}
}
return result;
}
}
/**
* 数组项查找
* @memberOf module:zrender/core/util
* @param {Array} obj
* @param {Function} cb
* @param {*} [context]
* @return {*}
*/
function find(obj, cb, context) {
if (!(obj && cb)) {
return;
}
for (var i = 0, len = obj.length; i < len; i++) {
if (cb.call(context, obj[i], i, obj)) {
return obj[i];
}
}
}
/**
* @memberOf module:zrender/core/util
* @param {Function} func
* @param {*} context
* @return {Function}
*/
function bind(func, context) {
var args = nativeSlice.call(arguments, 2);
return function () {
return func.apply(context, args.concat(nativeSlice.call(arguments)));
};
}
/**
* @memberOf module:zrender/core/util
* @param {Function} func
* @return {Function}
*/
function curry(func) {
var args = nativeSlice.call(arguments, 1);
return function () {
return func.apply(this, args.concat(nativeSlice.call(arguments)));
};
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isArray(value) {
return objToString.call(value) === '[object Array]';
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isFunction(value) {
return typeof value === 'function';
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isString(value) {
return objToString.call(value) === '[object String]';
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isObject(value) {
// Avoid a V8 JIT bug in Chrome 19-20.
// See https://code.google.com/p/v8/issues/detail?id=2291 for more details.
var type = typeof value;
return type === 'function' || !!value && type === 'object';
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isBuiltInObject(value) {
return !!BUILTIN_OBJECT[objToString.call(value)];
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isTypedArray(value) {
return !!TYPED_ARRAY[objToString.call(value)];
}
/**
* @memberOf module:zrender/core/util
* @param {*} value
* @return {boolean}
*/
function isDom(value) {
return typeof value === 'object' && typeof value.nodeType === 'number' && typeof value.ownerDocument === 'object';
}
/**
* Whether is exactly NaN. Notice isNaN('a') returns true.
* @param {*} value
* @return {boolean}
*/
function eqNaN(value) {
/* eslint-disable-next-line no-self-compare */
return value !== value;
}
/**
* If value1 is not null, then return value1, otherwise judget rest of values.
* Low performance.
* @memberOf module:zrender/core/util
* @return {*} Final value
*/
function retrieve(values) {
for (var i = 0, len = arguments.length; i < len; i++) {
if (arguments[i] != null) {
return arguments[i];
}
}
}
function retrieve2(value0, value1) {
return value0 != null ? value0 : value1;
}
function retrieve3(value0, value1, value2) {
return value0 != null ? value0 : value1 != null ? value1 : value2;
}
/**
* @memberOf module:zrender/core/util
* @param {Array} arr
* @param {number} startIndex
* @param {number} endIndex
* @return {Array}
*/
function slice() {
return Function.call.apply(nativeSlice, arguments);
}
/**
* Normalize css liked array configuration
* e.g.
* 3 => [3, 3, 3, 3]
* [4, 2] => [4, 2, 4, 2]
* [4, 3, 2] => [4, 3, 2, 3]
* @param {number|Array.<number>} val
* @return {Array.<number>}
*/
function normalizeCssArray(val) {
if (typeof val === 'number') {
return [val, val, val, val];
}
var len = val.length;
if (len === 2) {
// vertical | horizontal
return [val[0], val[1], val[0], val[1]];
} else if (len === 3) {
// top | horizontal | bottom
return [val[0], val[1], val[2], val[1]];
}
return val;
}
/**
* @memberOf module:zrender/core/util
* @param {boolean} condition
* @param {string} message
*/
function assert(condition, message) {
if (!condition) {
throw new Error(message);
}
}
/**
* @memberOf module:zrender/core/util
* @param {string} str string to be trimed
* @return {string} trimed string
*/
function trim(str) {
if (str == null) {
return null;
} else if (typeof str.trim === 'function') {
return str.trim();
} else {
return str.replace(/^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, '');
}
}
var primitiveKey = '__ec_primitive__';
/**
* Set an object as primitive to be ignored traversing children in clone or merge
*/
function setAsPrimitive(obj) {
obj[primitiveKey] = true;
}
function isPrimitive(obj) {
return obj[primitiveKey];
}
/**
* @constructor
* @param {Object} obj Only apply `ownProperty`.
*/
function HashMap(obj) {
var isArr = isArray(obj); // Key should not be set on this, otherwise
// methods get/set/... may be overrided.
this.data = {};
var thisMap = this;
obj instanceof HashMap ? obj.each(visit) : obj && each(obj, visit);
function visit(value, key) {
isArr ? thisMap.set(value, key) : thisMap.set(key, value);
}
}
HashMap.prototype = {
constructor: HashMap,
// Do not provide `has` method to avoid defining what is `has`.
// (We usually treat `null` and `undefined` as the same, different
// from ES6 Map).
get: function (key) {
return this.data.hasOwnProperty(key) ? this.data[key] : null;
},
set: function (key, value) {
// Comparing with invocation chaining, `return value` is more commonly
// used in this case: `var someVal = map.set('a', genVal());`
return this.data[key] = value;
},
// Although util.each can be performed on this hashMap directly, user
// should not use the exposed keys, who are prefixed.
each: function (cb, context) {
context !== void 0 && (cb = bind(cb, context));
/* eslint-disable guard-for-in */
for (var key in this.data) {
this.data.hasOwnProperty(key) && cb(this.data[key], key);
}
/* eslint-enable guard-for-in */
},
// Do not use this method if performance sensitive.
removeKey: function (key) {
delete this.data[key];
}
};
function createHashMap(obj) {
return new HashMap(obj);
}
function concatArray(a, b) {
var newArray = new a.constructor(a.length + b.length);
for (var i = 0; i < a.length; i++) {
newArray[i] = a[i];
}
var offset = a.length;
for (i = 0; i < b.length; i++) {
newArray[i + offset] = b[i];
}
return newArray;
}
function noop() {}
exports.$override = $override;
exports.clone = clone;
exports.merge = merge;
exports.mergeAll = mergeAll;
exports.extend = extend;
exports.defaults = defaults;
exports.createCanvas = createCanvas;
exports.getContext = getContext;
exports.indexOf = indexOf;
exports.inherits = inherits;
exports.mixin = mixin;
exports.isArrayLike = isArrayLike;
exports.each = each;
exports.map = map;
exports.reduce = reduce;
exports.filter = filter;
exports.find = find;
exports.bind = bind;
exports.curry = curry;
exports.isArray = isArray;
exports.isFunction = isFunction;
exports.isString = isString;
exports.isObject = isObject;
exports.isBuiltInObject = isBuiltInObject;
exports.isTypedArray = isTypedArray;
exports.isDom = isDom;
exports.eqNaN = eqNaN;
exports.retrieve = retrieve;
exports.retrieve2 = retrieve2;
exports.retrieve3 = retrieve3;
exports.slice = slice;
exports.normalizeCssArray = normalizeCssArray;
exports.assert = assert;
exports.trim = trim;
exports.setAsPrimitive = setAsPrimitive;
exports.isPrimitive = isPrimitive;
exports.createHashMap = createHashMap;
exports.concatArray = concatArray;
exports.noop = noop;

314
node_modules/zrender/lib/core/vector.js generated vendored Normal file
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@ -0,0 +1,314 @@
/* global Float32Array */
var ArrayCtor = typeof Float32Array === 'undefined' ? Array : Float32Array;
/**
* 创建一个向量
* @param {number} [x=0]
* @param {number} [y=0]
* @return {Vector2}
*/
function create(x, y) {
var out = new ArrayCtor(2);
if (x == null) {
x = 0;
}
if (y == null) {
y = 0;
}
out[0] = x;
out[1] = y;
return out;
}
/**
* 复制向量数据
* @param {Vector2} out
* @param {Vector2} v
* @return {Vector2}
*/
function copy(out, v) {
out[0] = v[0];
out[1] = v[1];
return out;
}
/**
* 克隆一个向量
* @param {Vector2} v
* @return {Vector2}
*/
function clone(v) {
var out = new ArrayCtor(2);
out[0] = v[0];
out[1] = v[1];
return out;
}
/**
* 设置向量的两个项
* @param {Vector2} out
* @param {number} a
* @param {number} b
* @return {Vector2} 结果
*/
function set(out, a, b) {
out[0] = a;
out[1] = b;
return out;
}
/**
* 向量相加
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function add(out, v1, v2) {
out[0] = v1[0] + v2[0];
out[1] = v1[1] + v2[1];
return out;
}
/**
* 向量缩放后相加
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
* @param {number} a
*/
function scaleAndAdd(out, v1, v2, a) {
out[0] = v1[0] + v2[0] * a;
out[1] = v1[1] + v2[1] * a;
return out;
}
/**
* 向量相减
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function sub(out, v1, v2) {
out[0] = v1[0] - v2[0];
out[1] = v1[1] - v2[1];
return out;
}
/**
* 向量长度
* @param {Vector2} v
* @return {number}
*/
function len(v) {
return Math.sqrt(lenSquare(v));
}
var length = len; // jshint ignore:line
/**
* 向量长度平方
* @param {Vector2} v
* @return {number}
*/
function lenSquare(v) {
return v[0] * v[0] + v[1] * v[1];
}
var lengthSquare = lenSquare;
/**
* 向量乘法
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function mul(out, v1, v2) {
out[0] = v1[0] * v2[0];
out[1] = v1[1] * v2[1];
return out;
}
/**
* 向量除法
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function div(out, v1, v2) {
out[0] = v1[0] / v2[0];
out[1] = v1[1] / v2[1];
return out;
}
/**
* 向量点乘
* @param {Vector2} v1
* @param {Vector2} v2
* @return {number}
*/
function dot(v1, v2) {
return v1[0] * v2[0] + v1[1] * v2[1];
}
/**
* 向量缩放
* @param {Vector2} out
* @param {Vector2} v
* @param {number} s
*/
function scale(out, v, s) {
out[0] = v[0] * s;
out[1] = v[1] * s;
return out;
}
/**
* 向量归一化
* @param {Vector2} out
* @param {Vector2} v
*/
function normalize(out, v) {
var d = len(v);
if (d === 0) {
out[0] = 0;
out[1] = 0;
} else {
out[0] = v[0] / d;
out[1] = v[1] / d;
}
return out;
}
/**
* 计算向量间距离
* @param {Vector2} v1
* @param {Vector2} v2
* @return {number}
*/
function distance(v1, v2) {
return Math.sqrt((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]));
}
var dist = distance;
/**
* 向量距离平方
* @param {Vector2} v1
* @param {Vector2} v2
* @return {number}
*/
function distanceSquare(v1, v2) {
return (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]);
}
var distSquare = distanceSquare;
/**
* 求负向量
* @param {Vector2} out
* @param {Vector2} v
*/
function negate(out, v) {
out[0] = -v[0];
out[1] = -v[1];
return out;
}
/**
* 插值两个点
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
* @param {number} t
*/
function lerp(out, v1, v2, t) {
out[0] = v1[0] + t * (v2[0] - v1[0]);
out[1] = v1[1] + t * (v2[1] - v1[1]);
return out;
}
/**
* 矩阵左乘向量
* @param {Vector2} out
* @param {Vector2} v
* @param {Vector2} m
*/
function applyTransform(out, v, m) {
var x = v[0];
var y = v[1];
out[0] = m[0] * x + m[2] * y + m[4];
out[1] = m[1] * x + m[3] * y + m[5];
return out;
}
/**
* 求两个向量最小值
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function min(out, v1, v2) {
out[0] = Math.min(v1[0], v2[0]);
out[1] = Math.min(v1[1], v2[1]);
return out;
}
/**
* 求两个向量最大值
* @param {Vector2} out
* @param {Vector2} v1
* @param {Vector2} v2
*/
function max(out, v1, v2) {
out[0] = Math.max(v1[0], v2[0]);
out[1] = Math.max(v1[1], v2[1]);
return out;
}
exports.create = create;
exports.copy = copy;
exports.clone = clone;
exports.set = set;
exports.add = add;
exports.scaleAndAdd = scaleAndAdd;
exports.sub = sub;
exports.len = len;
exports.length = length;
exports.lenSquare = lenSquare;
exports.lengthSquare = lengthSquare;
exports.mul = mul;
exports.div = div;
exports.dot = dot;
exports.scale = scale;
exports.normalize = normalize;
exports.distance = distance;
exports.dist = dist;
exports.distanceSquare = distanceSquare;
exports.distSquare = distSquare;
exports.negate = negate;
exports.lerp = lerp;
exports.applyTransform = applyTransform;
exports.min = min;
exports.max = max;