87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
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| /*
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| * Licensed to the Apache Software Foundation (ASF) under one
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| * or more contributor license agreements.  See the NOTICE file
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| * distributed with this work for additional information
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| * regarding copyright ownership.  The ASF licenses this file
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| * to you under the Apache License, Version 2.0 (the
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| * "License"); you may not use this file except in compliance
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| * with the License.  You may obtain a copy of the License at
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| *
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| *   http://www.apache.org/licenses/LICENSE-2.0
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| *
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| * Unless required by applicable law or agreed to in writing,
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| * software distributed under the License is distributed on an
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| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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| * KIND, either express or implied.  See the License for the
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| * specific language governing permissions and limitations
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| * under the License.
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| */
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| 
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| var graphic = require("../../util/graphic");
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| 
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| var vec2 = require("zrender/lib/core/vector");
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| 
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| /*
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| * Licensed to the Apache Software Foundation (ASF) under one
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| * or more contributor license agreements.  See the NOTICE file
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| * distributed with this work for additional information
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| * regarding copyright ownership.  The ASF licenses this file
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| * to you under the Apache License, Version 2.0 (the
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| * "License"); you may not use this file except in compliance
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| * with the License.  You may obtain a copy of the License at
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| *
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| *   http://www.apache.org/licenses/LICENSE-2.0
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| *
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| * Unless required by applicable law or agreed to in writing,
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| * software distributed under the License is distributed on an
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| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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| * KIND, either express or implied.  See the License for the
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| * specific language governing permissions and limitations
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| * under the License.
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| */
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| 
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| /**
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|  * Line path for bezier and straight line draw
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|  */
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| var straightLineProto = graphic.Line.prototype;
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| var bezierCurveProto = graphic.BezierCurve.prototype;
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| 
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| function isLine(shape) {
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|   return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
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| }
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| 
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| var _default = graphic.extendShape({
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|   type: 'ec-line',
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|   style: {
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|     stroke: '#000',
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|     fill: null
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|   },
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|   shape: {
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|     x1: 0,
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|     y1: 0,
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|     x2: 0,
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|     y2: 0,
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|     percent: 1,
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|     cpx1: null,
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|     cpy1: null
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|   },
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|   buildPath: function (ctx, shape) {
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|     this[isLine(shape) ? '_buildPathLine' : '_buildPathCurve'](ctx, shape);
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|   },
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|   _buildPathLine: straightLineProto.buildPath,
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|   _buildPathCurve: bezierCurveProto.buildPath,
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|   pointAt: function (t) {
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|     return this[isLine(this.shape) ? '_pointAtLine' : '_pointAtCurve'](t);
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|   },
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|   _pointAtLine: straightLineProto.pointAt,
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|   _pointAtCurve: bezierCurveProto.pointAt,
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|   tangentAt: function (t) {
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|     var shape = this.shape;
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|     var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : this._tangentAtCurve(t);
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|     return vec2.normalize(p, p);
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|   },
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|   _tangentAtCurve: bezierCurveProto.tangentAt
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| });
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| 
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| module.exports = _default; | 
